Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on D4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to D6; then our hero's bishop takes A3, leaving C1 behind.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to D1, while rat's pawn advances from G6 to G5. our hero advances the king from D1 to C2, and rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to D4. From C3 to D4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from G5 to G4. A clean strike: our hero's pawn topples the pawn on G4.

Rat advances to D4 and claims our pawn.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from E8 to D7. our hero advances the pawn from G5 to G6, while rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from C4 to C3. From G7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C8. A clean strike: our hero's queen topples the pawn on E5.

Rat's king advances from C8 to D7. By taking the pawn on D4, our hero drives Rat into check.

Rat sets the king on E6, watching every square. A clean strike: our hero's queen topples the pawn on C3.

From the dark, Rat pushes the king to F5. By taking the pawn on A5, our hero drives Rat into check.

Rat answers by moving the king from F5 to E6. A clean strike: our hero's queen topples the pawn on C7.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H4, and rat's king advances from F6 to F5.

our hero advances the queen from C7 to G7, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to D5; then our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from D5 to C6, and right after that our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to D5. Promotion: on H8, our hero turns a pawn into a queen.

Rat's king advances from D5 to C4. From C7, our hero's queen forces Rat to defend.

Rat sets the king on D5, watching every square. our hero delivers the final mate from E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 36 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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