Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on H5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G3, while rat's knight advances from D7 to F6.

our hero advances the pawn from C2 to C3, and rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on H4.

Rat advances to H3 and claims our pawn.

our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from A5 to A4.

A clean strike: our hero's pawn topples the knight on H5.

Rat advances to H5 and claims our pawn.

With a steady hand, our hero brings the pawn to F4, and rat's king advances from E8 to D8. our hero advances the pawn from E2 to E4, while rat sets the pawn on E5, watching every square.

From F4 to E5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to H2; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the pawn to H4. With a steady hand, our hero brings the pawn to D4. Rat's pawn crowns on H1 and a hostile queen is born.

our hero advances the king from E1 to E2. Check from Rat: the queen plants itself on E1.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the queen to D2, and right after that our hero's king takes G4, leaving F3 behind.

Rat moves the queen from D2 to C3 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on H4.

With dungeon cunning, Rat brings the queen to A1. With a steady hand, our hero brings the king to G5, and rat's king advances from E8 to D8.

our hero advances the king from G5 to F6. Rat advances to D4 and claims our pawn.

our hero gives check with the pawn on E7.

From the dark, Rat pushes the king to D7; then our hero's king takes F7, leaving F6 behind. Rat answers by moving the pawn from C4 to C3.

our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
4 / 4
Material captured (hero / opponent)
6 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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