Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its knight from F6 to E8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to C3, and right after that rat's knight advances from B8 to D7.

our hero advances the pawn from D2 to D3; then rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the knight to D7, and our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to D6; then rat's king advances from E8 to D7.

our hero claims the enemy pawn by landing on E7.

Rat sets the pawn on G3, watching every square. our hero's pawn crowns on E8 and becomes a queen.

A cruel blow: Rat's knight captures our hero's queen on E8.

our hero claims the enemy pawn by landing on G3.

Rat answers by moving the knight from E8 to D6, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to F5.

With a steady hand, our hero brings the pawn to G4, and right after that rat's knight advances from F5 to H4. our hero advances the pawn from F4 to F5.

Rat gives check with the knight on G2.

Without hurry or fear, our hero places the king on D1. Rat's pawn falls on F5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G4 to F5.

Rat answers by moving the knight from G2 to H4, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the king to E8.

Check: our hero tightens the net by bringing the pawn to F7.

Rat's king advances from E8 to E7. our hero's pawn crowns on F8 and becomes a queen.

Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the queen leaps from F8 to C5.

From the dark, Rat pushes the knight to G6, while our hero's queen takes A5, leaving C5 behind. Rat answers by moving the knight from G6 to F4.

our hero captures the enemy pawn: the queen leaps from A5 to A4.

With dungeon cunning, Rat brings the king to E7. our hero claims the enemy pawn by landing on C6.

Rat's king advances from E7 to F8. our hero captures the enemy pawn: the queen leaps from C6 to C7.

Rat sets the knight on G6, watching every square, while without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the knight to F4.

From C5, our hero's queen forces Rat to defend.

Rat answers by moving the king from F8 to G8, while our hero slides the queen across the board, from C5 to C6. With dungeon cunning, Rat brings the knight to E2.

our hero captures the enemy knight: the king leaps from D1 to E2.

Rat's king advances from G8 to H7. our hero advances the king from E2 to F2, and right after that rat sets the king on G8, watching every square.

Check: our hero tightens the net by bringing the queen to C8.

From the dark, Rat pushes the king to H7, while our hero's king takes G2, leaving F2 behind. Rat answers by moving the king from H7 to H6, and our hero slides the king across the board, from G2 to H2.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from G6 to H6.

our hero advances the pawn from C5 to C6; then rat sets the king on G7, watching every square. From D7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H8, and our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H8 to G8.

And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

More from floor 1