Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its knight from E4 to G5 and topples our hero's pawn!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to E5. our hero advances the pawn from H2 to H4, while rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to G4.

A clean strike: our hero's pawn topples the pawn on G6.

Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to G7, while rat's pawn advances from C5 to C4. our hero advances the pawn from E2 to E3, and rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on D3. Rat advances to G7 and claims our pawn.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from E3 to E4. Rat advances to E4 and claims our pawn.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from G7 to F6. From G5, our hero's pawn forces Rat to defend.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. Rat moves the knight from E4 to G5 and topples our hero's pawn.

our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from E1 to F1.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to G1, while rat's king advances from F6 to G6.

our hero advances the king from G1 to H1, and rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on G1.

From the dark, Rat pushes the king to E5, and right after that our hero's king takes H1, leaving G1 behind. Rat answers by moving the king from E5 to F6; then our hero slides the king across the board, from H1 to G1.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
41
How it ended
draw
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
4 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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