Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from F7 to E8 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to B6. our hero advances the pawn from F2 to F3.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
From the dark, Rat pushes the knight to D7, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to E8, while our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to H6, and right after that rat's pawn advances from E7 to E5. our hero advances the pawn from H6 to H7; then rat sets the king on G7, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to H7.
Rat answers by moving the king from F7 to F8. our hero claims the enemy knight by landing on D7.
With dungeon cunning, Rat brings the pawn to E4. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on C7.
Rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the king to G8, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to F8. our hero gives check with the pawn on E7.
Rat's king advances from F8 to E8. our hero advances the pawn from C4 to C5; then rat sets the king on F7, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king falls on E8 and tears the queen from our hero.
our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E8 to F8, while our hero slides the queen across the board, from C7 to D7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C7; then rat's king advances from G8 to F8.
And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.