Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival pawn on E4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to E3, while rat's pawn advances from E7 to E5.

our hero advances the pawn from G2 to G3, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H4, and rat's king advances from E8 to F7.

our hero advances the king from E1 to E2, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the pawn to C5. A clean strike: our hero's pawn topples the pawn on E4.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from E2 to F3. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to F4, while rat's king advances from G7 to H7. our hero advances the pawn from E4 to E5.

Rat captures the pawn on E5 and puts our hero in check.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Rat pushes the king to H8, and right after that our hero's king takes D6, leaving E5 behind. Rat answers by moving the king from H8 to G8.

A clean strike: our hero's king topples the pawn on C6.

With dungeon cunning, Rat brings the pawn to G5. From C6 to C5, our hero's king swallows Rat's pawn.

Rat's king advances from G8 to H8. A clean strike: our hero's pawn topples the pawn on G5.

Rat sets the king on G8, watching every square. From C5 to C4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's king takes B5, leaving C4 behind. Rat answers by moving the king from F7 to G7.

From B5 to A5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to C4, while rat's king advances from H7 to G7.

our hero advances the pawn from E3 to E4, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to C6, and rat's king advances from H8 to G8.

our hero advances the pawn from E6 to E7, while rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to G8. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from G8 to H7. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G7. From E7, our hero's queen forces Rat to defend.

Rat's king advances from G7 to G6. Check: our hero tightens the net by bringing the queen to F6.

Rat sets the king on H7, watching every square. And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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