Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on A3 and defeats Rat's queen!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero advances the pawn from D2 to D4. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to B8. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat's pawn crowns on B1 and a hostile queen is born.

our hero slides the king across the board, from D1 to D2, while with dungeon cunning, Rat brings the queen to B5. With a steady hand, our hero brings the pawn to C4.

Check from Rat: the queen plants itself on B4.

our hero advances the king from D2 to C1. Rat gives check with the queen on E1.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to D7; then our hero's pawn takes E4, leaving E2 behind.

Rat captures the pawn on F2 and puts our hero in check.

our hero slides the king across the board, from B2 to B3. Rat moves the queen from F2 to C5 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to E5. Rat's pawn reaches A4 and threatens our hero's king.

From B3 to A4, our hero's king swallows Rat's pawn.

Rat captures the pawn on C4 and puts our hero in check.

Without hurry or fear, our hero places the king on A5. Rat gives check with the queen on A6.

our hero's king takes B4, leaving A5 behind. Rat's queen reaches B5 and threatens our hero's king.

our hero slides the king across the board, from B4 to A3. Check from Rat: the queen plants itself on D3.

With a steady hand, our hero brings the king to B4. Rat gives check with the queen on D4.

our hero advances the king from B4 to A5. Rat's queen reaches A7 and threatens our hero's king.

Without hurry or fear, our hero places the king on B4. Check from Rat: the queen plants itself on A3.

A clean strike: our hero's king topples the queen on A3.

Rat answers by moving the king from D7 to E8, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to A6.

With a steady hand, our hero brings the pawn to H5. Rat advances to H5 and claims our pawn.

our hero advances the pawn from G2 to G3, and rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the knight to E4, and right after that our hero's king takes B4, leaving A3 behind. Rat answers by moving the knight from E4 to G5; then our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to A5, and rat's king advances from D8 to E8.

our hero advances the pawn from A5 to A6, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on A7.

Rat gives check with the pawn on C5.

A clean strike: our hero's king topples the pawn on C5.

Rat's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from C5 to B4, and with dungeon cunning, Rat brings the pawn to H4. Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
4 / 5
Material captured (hero / opponent)
12 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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