Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the queen leaps from C6 to B6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3, while rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F3, and rat sets the knight on H7, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C4. From B3 to C4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from G4 to G3. our hero advances the pawn from H2 to H4, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to F5; then our hero's pawn takes D6, leaving D5 behind.

Rat advances to D6 and claims our pawn.

From C5 to D6, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from C7 to D6 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to E3, while rat's knight advances from H7 to F8. our hero advances the pawn from C2 to C4, and rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to D5. From C4 to D5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E4 to F5; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to G4.

With a steady hand, our hero brings the pawn to D7. Rat moves the knight from F8 to D7 and topples our hero's pawn.

our hero advances the pawn from F4 to F5. Rat advances to F5 and claims our pawn.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the knight to B8; then our hero's king takes D4, leaving D3 behind.

Rat answers by moving the king from G4 to H5, and right after that our hero slides the king across the board, from D4 to E5. With dungeon cunning, Rat brings the king to H6.

A clean strike: our hero's king topples the pawn on F5.

Rat's knight advances from B8 to D7. our hero advances the pawn from E3 to E4, and rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to D5, and right after that our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from H6 to G7; then our hero slides the king across the board, from F5 to E5. With dungeon cunning, Rat brings the knight to C7.

With a steady hand, our hero brings the pawn to E7, and rat's knight advances from C7 to A8. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the knight on B6, watching every square. From E8 to C6, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to G8. A clean strike: our hero's queen topples the knight on B6.

Rat answers by moving the king from G8 to H7, and right after that our hero slides the queen across the board, from B6 to A5. With dungeon cunning, Rat brings the king to G8.

A clean strike: our hero's queen topples the pawn on A4.

Rat's king advances from G8 to F8. By taking the pawn on A3, our hero drives Rat into check.

Rat sets the king on G8, watching every square. By taking the pawn on G3, our hero drives Rat into check.

From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from H7 to H8; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the king to H7. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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