Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3, and right after that rat's knight advances from C6 to B4. our hero advances the pawn from C2 to C3; then rat sets the knight on D5, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to B6, and our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the knight from B6 to D5, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to G5.

our hero captures the enemy knight: the pawn leaps from C4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero claims the enemy pawn by landing on D4.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to C6.

our hero claims the enemy pawn by landing on C6.

Rat answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from D6 to D5. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C7, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the pawn from E7 to E5. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Rat's pawn advances from D5 to D4. our hero advances the pawn from E5 to E6, and right after that rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to C8. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from C8 to C7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to B6. our hero gives check with the queen on B8.

Rat's king advances from B6 to A6. our hero advances the pawn from C6 to C7; then rat sets the king on A5, watching every square.

Check: our hero tightens the net by bringing the queen to G5.

Rat's king falls on A4 and tears the pawn from our hero.

our hero gives check with the queen on A8.

Rat answers by moving the king from A4 to B4, while our hero slides the queen across the board, from G5 to G4. With dungeon cunning, Rat brings the king to C3.

With a steady hand, our hero brings the queen to A4; then rat's king advances from C3 to D3. And it is checkmate: our hero ends the game on D4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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