Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on B4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on F3. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from C5 to C4. our hero advances the pawn from F4 to F5.
Rat's pawn falls on F5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E4 to F5.
From the dark, Rat pushes the knight to F6, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to D4, and right after that rat's knight advances from F6 to D5.
our hero advances the pawn from H4 to H5; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to F6, and our hero's king takes D3, leaving E2 behind. Rat answers by moving the king from F6 to G5, while our hero slides the king across the board, from D3 to E4.
With dungeon cunning, Rat brings the knight to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.
Rat's king advances from G5 to H4. our hero advances the king from E4 to F3, and right after that rat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to G5, while our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the pawn from E7 to E6. our hero captures the enemy pawn: the pawn leaps from F5 to E6.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to E7, and right after that rat's king advances from F5 to G5.
our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on F5, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to G5. our hero captures the enemy pawn: the queen leaps from E8 to C6.
Rat answers by moving the king from G5 to F5. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to F4; then rat's king advances from E6 to D5.
our hero gives check with the queen on D8.
Rat sets the king on E6, watching every square. Mate. our hero's queen on E7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 11 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.