Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its rook to B5 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from D2 to D3, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to E5, and right after that rat's knight advances from D7 to B6. our hero advances the pawn from C4 to C5; then rat sets the knight on C4, watching every square.

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to E8, and our hero's pawn takes H3, leaving H2 behind. A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero slides the pawn across the board, from G3 to G4. Rat's knight falls on A3 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to C4; then rat's king advances from E8 to F8. our hero advances the king from E1 to D1, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to H2, while our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from G7 to G8, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to C2.

our hero claims the enemy knight by landing on C2.

On H1, Rat promotes and gains a reinforcing rook.

our hero advances the pawn from F4 to F5. A cruel blow: Rat's pawn captures our hero's pawn on F5.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the rook to H5, and our hero's pawn takes A3, leaving A2 behind.

Rat's rook reaches H2 and threatens our hero's king.

our hero slides the king across the board, from C2 to B1, and right after that with dungeon cunning, Rat brings the pawn to F4. With a steady hand, our hero brings the king to A1.

Rat gives check with the rook on H1.

our hero advances the king from A1 to B2, and right after that rat sets the rook on G1, watching every square. Without hurry or fear, our hero places the king on A2.

A cruel blow: Rat's rook captures our hero's pawn on G6.

our hero's king takes B3, leaving A2 behind. Rat answers by moving the rook from G6 to F6, and our hero slides the king across the board, from B3 to A4.

With dungeon cunning, Rat brings the king to H8. our hero claims the enemy pawn by landing on A5.

Rat's rook advances from F6 to H6. our hero advances the pawn from A3 to A4; then rat sets the rook on F6, watching every square.

Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the rook to G6, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the rook from G6 to G8, while our hero slides the king across the board, from A6 to A7. With dungeon cunning, Rat brings the rook to G6.

With a steady hand, our hero brings the pawn to A6; then rat's pawn advances from F4 to F3. our hero advances the king from A7 to A8.

Rat's rook falls on E6 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the rook to F6, while our hero's king takes B8, leaving A8 behind.

Rat answers by moving the pawn from F3 to F2. our hero's pawn crowns on A8 and becomes a queen.

Check from Rat: the rook plants itself on F8.

our hero claims the enemy pawn by landing on C7.

Rat's rook falls on A8 and tears the queen from our hero.

our hero captures the enemy pawn: the king leaps from C7 to C6.

Rat's rook reaches C8 and threatens our hero's king.

Without hurry or fear, our hero places the king on D5. Check from Rat: the rook plants itself on D8.

our hero's king takes E6, leaving D5 behind. Rat answers by moving the rook from D8 to G8. our hero claims the enemy pawn by landing on E7.

On F1, Rat promotes and gains a reinforcing knight.

With a steady hand, our hero brings the pawn to C6; then rat's knight advances from F1 to G3. our hero advances the pawn from C6 to C7, and right after that rat sets the rook on G5, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to G7, while our hero's queen takes C6, leaving C8 behind. Check from Rat: the rook plants itself on E5.

our hero slides the king across the board, from E7 to D7; then with dungeon cunning, Rat brings the knight to E2. With a steady hand, our hero brings the queen to B5.

Rat's rook falls on B5 and tears the queen from our hero.

our hero captures the enemy rook: the pawn leaps from C4 to B5.

Rat sets the knight on C1, watching every square, while without hurry or fear, our hero places the king on D8. From the dark, Rat pushes the king to F6, and our hero's pawn takes B6, leaving B5 behind.

Rat answers by moving the knight from C1 to A2, while our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Rat brings the knight to B4.

our hero's pawn crowns on B8 and becomes a queen.

Rat gives check with the knight on C6.

our hero advances the king from D8 to E8, and right after that rat sets the king on F5, watching every square. Without hurry or fear, our hero places the queen on A8.

From the dark, Rat pushes the king to G6. our hero captures the knight on C6 and leaves Rat in check.

Rat answers by moving the king from G6 to F5, and our hero slides the queen across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the queen to D6, and right after that rat's king advances from G5 to H4. our hero advances the queen from D6 to E5; then rat sets the king on H3, watching every square.

Without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to G2. our hero gives check with the queen on F3.

A cruel blow: Rat's king captures our hero's queen on F3.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 9 s
Moves
116
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
17 / 32
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (116 moves) lasted longer than 88% of the games on this floor.

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