Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on A3 and defeats Rat's pawn!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to G5, while our hero's king takes D2, leaving E1 behind.

Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to D6.

With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from C6 to C5. our hero advances the pawn from H2 to H3; then rat sets the pawn on C4, watching every square.

our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the king to E8, and our hero's king takes C3, leaving D2 behind. Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Rat's pawn advances from A5 to A4. our hero advances the king from C3 to C4, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to C8, while our hero's king takes C5, leaving C4 behind.

Rat answers by moving the king from C8 to B8, and our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the pawn to E4.

our hero claims the enemy pawn by landing on E4.

Rat's pawn advances from G5 to G4. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

Rat sets the king on A7, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to A8. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from A8 to A7. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
37 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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