Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival rook on D5.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4, and slug's pawn advances from B5 to B4. our hero advances the pawn from F2 to F4, while slug sets the pawn on B2, watching every square.

Without hurry or fear, our hero places the bishop on E3. Slug's pawn crowns on B1 and a hostile rook is born.

our hero's king takes F2, leaving E1 behind. Slug answers by moving the pawn from F7 to F5, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Slug brings the rook to B2. With a steady hand, our hero brings the bishop to C1, while slug's king advances from E8 to E7.

our hero advances the pawn from H5 to H6, and slug sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Slug pushes the king to D7. Promotion: on H8, our hero turns a pawn into a queen.

Slug answers by moving the rook from B2 to D2; then our hero slides the queen across the board, from H8 to F6. With dungeon cunning, Slug brings the rook to D5.

With a steady hand, our hero brings the bishop to E3, and slug's pawn advances from B6 to B5. By taking the pawn on F5, our hero drives Slug into check.

Slug sets the king on D8, watching every square. From F5 to D5, our hero's queen swallows Slug's rook.

From the dark, Slug pushes the king to C8. A clean strike: our hero's queen topples the pawn on D6.

Slug answers by moving the pawn from C3 to C2. Check: our hero tightens the net by bringing the queen to A6.

With dungeon cunning, Slug brings the king to C7. A clean strike: our hero's bishop topples the pawn on C5.

Slug's pawn crowns on C1 and a hostile bishop is born.

our hero advances the pawn from F4 to F5, and slug sets the bishop on A3, watching every square. Check: our hero tightens the net by bringing the queen to D6.

From the dark, Slug pushes the king to B7, and right after that our hero's pawn takes F6, leaving F5 behind. Slug answers by moving the king from B7 to A8; then our hero slides the queen across the board, from D6 to C7.

With dungeon cunning, Slug brings the pawn to B3. With a steady hand, our hero brings the bishop to B6, and slug's bishop advances from A3 to B2.

our hero advances the pawn from F6 to F7, while slug sets the bishop on E5, watching every square. Mate. our hero's queen on F8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 11

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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