Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from B2 to A1 and captures the enemy rook.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug advances to A2 and claims our pawn.

our hero slides the pawn across the board, from B2 to B4. Slug's pawn crowns on A1 and a hostile rook is born.

With a steady hand, our hero brings the king to D2, while slug's knight advances from F6 to G8. our hero advances the bishop from C1 to B2.

Slug moves the pawn from C5 to B4 and topples our hero's pawn.

A clean strike: our hero's bishop topples the rook on A1.

From the dark, Slug pushes the king to D7. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from D7 to E6; then our hero slides the king across the board, from D2 to E3. With dungeon cunning, Slug brings the pawn to F5.

With a steady hand, our hero brings the king to F4, and slug's knight advances from G8 to F6. A clean strike: our hero's bishop topples the knight on F6.

Slug sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Slug answers by moving the pawn from D5 to D4. From E5 to D4, our hero's bishop swallows Slug's pawn.

With dungeon cunning, Slug brings the king to D6. A clean strike: our hero's bishop topples the pawn on B6.

Slug's king advances from D6 to C6. our hero advances the bishop from B6 to C5, and slug sets the king on C7, watching every square.

A clean strike: our hero's king topples the pawn on F5.

From the dark, Slug pushes the pawn to E3, and right after that our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from C7 to B7; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Slug brings the king to A8. With a steady hand, our hero brings the pawn to G6, and slug's king advances from A8 to B7.

our hero advances the pawn from G6 to G7, while slug sets the king on A8, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to B7; then our hero's queen takes E6, leaving G8 behind. Slug answers by moving the king from B7 to C7.

From D6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to B7. Check: our hero tightens the net by bringing the queen to B6.

Slug's king advances from B7 to C8. From C5 to E3, our hero's bishop swallows Slug's pawn.

Slug sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the king to C8.

our hero delivers the final mate from C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
17 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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