Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on B1.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero advances the pawn from F2 to F4, while slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the bishop on A3.

From the dark, Slug pushes the king to F7; then our hero's pawn takes H4, leaving H2 behind. Slug answers by moving the pawn from C3 to C2, and right after that our hero slides the pawn across the board, from H4 to H5.

Slug's pawn crowns on C1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on C1.

Slug's pawn advances from E4 to E3. From C1 to E3, our hero's bishop swallows Slug's pawn.

Slug sets the pawn on B2, watching every square; then without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the king to E7, and right after that our hero's king takes C2, leaving D1 behind.

Slug answers by moving the king from E7 to F7; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the king to E6.

With a steady hand, our hero brings the pawn to H7. Slug's pawn crowns on B1 and a hostile rook is born.

A clean strike: our hero's king topples the rook on B1.

Slug sets the pawn on C4, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to D7; then our hero's queen takes F8, leaving H8 behind. Slug answers by moving the king from D7 to C6, and right after that our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the knight to G5, while slug's pawn advances from C4 to C3.

From E3 to B6, our hero's bishop swallows Slug's pawn.

Check from Slug: the pawn plants itself on C2.

A clean strike: our hero's king topples the pawn on C2.

From the dark, Slug pushes the pawn to B4. Check: our hero tightens the net by bringing the queen to D8.

Slug answers by moving the king from D7 to C6. our hero gives check with the queen on C7.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the knight to F7, and slug's king advances from D5 to E6.

By taking the pawn on D6, our hero drives Slug into check.

Slug advances to F7 and claims our knight.

Without hurry or fear, our hero places the pawn on A4. Slug moves the pawn from B4 to A3 and topples our hero's pawn.

our hero's king takes B1, leaving C2 behind. Slug answers by moving the king from F7 to G7, and right after that our hero slides the bishop across the board, from B6 to D8.

With dungeon cunning, Slug brings the king to G8. our hero gives check with the queen on G6.

Slug's king advances from G8 to F8. our hero advances the bishop from D8 to F6. Slug gives check with the pawn on A2.

A clean strike: our hero's king topples the pawn on A2.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 4

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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