Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from F2 to G1 and captures the enemy queen.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the pawn to C2. our hero captures the enemy bishop: the rook leaps from A6 to D6.
Slug answers by moving the knight from G3 to H5. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Slug brings the pawn to D6. our hero captures the enemy pawn: the rook leaps from E6 to D6.
A cruel blow: Slug's pawn captures our hero's rook on D6.
our hero advances the king from E1 to D2, and right after that slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the king leaps from D2 to C2.
From the dark, Slug pushes the knight to F6, while our hero's king takes D2, leaving C2 behind. Slug answers by moving the pawn from G3 to G2, and our hero slides the king across the board, from D2 to E1.
With dungeon cunning, Slug brings the knight to D5. With a steady hand, our hero brings the king to F2. On G1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from F2 to G1.
Slug sets the knight on F4, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to F7, and our hero's king takes F3, leaving F2 behind.
Slug answers by moving the pawn from H6 to H5, while our hero slides the king across the board, from F3 to E4. With dungeon cunning, Slug brings the king to G8.
With a steady hand, our hero brings the king to F5; then slug's king advances from G8 to F8. our hero advances the king from F5 to G5.
Check from Slug: the knight plants itself on E6.
our hero captures the enemy pawn: the king leaps from G5 to H5.
From the dark, Slug pushes the king to E7, while our hero's king takes H6, leaving H5 behind. Slug answers by moving the king from E7 to D8.
our hero captures the enemy pawn: the king leaps from H6 to H7.
With dungeon cunning, Slug brings the pawn to E4. With a steady hand, our hero brings the king to G6, and right after that slug's pawn advances from E4 to E3.
our hero advances the king from G6 to F6; then slug sets the pawn on E2, watching every square. our hero claims the enemy knight by landing on E6.
From the dark, Slug pushes the pawn to D5. our hero captures the enemy pawn: the king leaps from E6 to D5.
On E1, Slug promotes and gains a reinforcing rook.
our hero slides the king across the board, from D5 to D4, and right after that with dungeon cunning, Slug brings the rook to F1. With a steady hand, our hero brings the king to D3; then slug's rook advances from F1 to H1.
our hero advances the king from D3 to D2, and right after that slug sets the king on C8, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Slug pushes the rook to D1. our hero claims the enemy rook by landing on D1.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 51 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 26 / 5
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.