Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on D4 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero's king takes F2, leaving E1 behind. Slug answers by moving the knight from G3 to F5, while our hero slides the king across the board, from F2 to G2.
With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to F1.
On C1, Slug promotes and gains a reinforcing queen.
our hero advances the king from F1 to E2, and right after that slug sets the queen on A3, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Slug pushes the queen to C3, while our hero's king takes G2, leaving F2 behind. Slug gives check with the queen on G3.
our hero slides the king across the board, from G2 to H1; then with dungeon cunning, Slug brings the queen to C3. With a steady hand, our hero brings the king to H2, and right after that slug's knight advances from F5 to D4.
our hero advances the king from H2 to G2. Slug gives check with the queen on C2.
Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the knight to C6. our hero captures the enemy pawn: the king leaps from G3 to G4.
Slug answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from G4 to H5. With dungeon cunning, Slug brings the bishop to B8.
our hero captures the enemy pawn: the king leaps from H5 to H6.
Slug's pawn advances from E6 to E5. our hero claims the enemy pawn by landing on H7.
Check from Slug: the queen plants itself on H2.
Without hurry or fear, our hero places the king on G7. From the dark, Slug pushes the queen to F2, while our hero's king takes G6, leaving G7 behind.
Slug answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from G6 to G5. Check from Slug: the queen plants itself on F6.
With a steady hand, our hero brings the king to G4, and right after that slug's pawn advances from E3 to E2. our hero advances the king from G4 to G3; then slug sets the knight on D8, watching every square.
Without hurry or fear, our hero places the king on G2. Check from Slug: the queen plants itself on G6.
our hero's king takes F2, leaving G2 behind. Slug answers by moving the knight from D8 to E6. our hero claims the enemy pawn by landing on E2.
With dungeon cunning, Slug brings the bishop to C7. With a steady hand, our hero brings the king to E3; then slug's bishop advances from C7 to D6.
our hero advances the king from E3 to F3. Slug gives check with the queen on F5.
Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the knight to C5, while our hero's king takes D2, leaving E3 behind.
Check from Slug: the knight plants itself on E4.
our hero slides the king across the board, from D2 to E3; then with dungeon cunning, Slug brings the knight to G5. With a steady hand, our hero brings the king to E2, and right after that slug's pawn advances from E7 to E6.
our hero advances the king from E2 to E3; then slug sets the bishop on B8, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the pawn to E4, and our hero's king takes E3, leaving D2 behind. Slug's queen reaches F4 and threatens our hero's king.
our hero slides the king across the board, from E3 to D4. Check from Slug: the pawn plants itself on E3.
With a steady hand, our hero brings the king to C5. Slug gives check with the queen on D6.
our hero advances the king from C5 to C4. Slug's queen reaches A6 and threatens our hero's king.
Without hurry or fear, our hero places the king on D4. Check from Slug: the queen plants itself on B6.
our hero's king takes D3, leaving D4 behind. Slug answers by moving the pawn from E3 to E2. our hero captures the enemy pawn: the king leaps from D3 to E2.
With dungeon cunning, Slug brings the queen to D6. With a steady hand, our hero brings the king to E3. Check from Slug: the queen plants itself on D4.
our hero captures the enemy queen: the king leaps from E3 to D4.
Slug sets the knight on E4, watching every square. our hero claims the enemy knight by landing on E4.
Slug's pawn reaches D5 and threatens our hero's king.
our hero's king takes D4, leaving E4 behind. Check from Slug: the bishop plants itself on E5.
our hero claims the enemy bishop by landing on E5.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to D4; then slug's king advances from E7 to F8.
our hero advances the king from D4 to C5, and right after that slug sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Slug pushes the pawn to D4, while our hero's king takes E5, leaving D6 behind. Slug answers by moving the pawn from D4 to D3, and our hero slides the king across the board, from E5 to E4.
With dungeon cunning, Slug brings the pawn to E5. our hero claims the enemy pawn by landing on D3.
Slug's king advances from F7 to E7. our hero advances the king from D3 to E4; then slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to E7, and our hero's king takes E4, leaving E3 behind.
Slug answers by moving the king from E7 to F6, while our hero slides the king across the board, from E4 to D5. With dungeon cunning, Slug brings the pawn to E4.
our hero captures the enemy pawn: the king leaps from D5 to E4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 105
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 22 / 0
- First capture
- move 10
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (105 moves) lasted longer than 92% of the games on this floor.