Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on B3 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on B3.
Slug's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Slug's bishop advances from E4 to G6. our hero advances the pawn from C2 to C4, and right after that slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the rook on A6. A cruel blow: Slug's pawn captures our hero's pawn on C4.
our hero claims the enemy pawn by landing on C4.
Slug answers by moving the king from D7 to C8. our hero captures the enemy pawn: the rook leaps from A6 to B6.
With dungeon cunning, Slug brings the bishop to H7. our hero claims the enemy pawn by landing on D6.
Slug's king advances from C8 to B8. our hero advances the rook from D6 to C6; then slug sets the bishop on D3, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Slug pushes the king to A8. our hero captures the enemy bishop: the pawn leaps from E2 to D3.
Slug answers by moving the pawn from F7 to F6, while our hero slides the rook across the board, from C5 to C6. With dungeon cunning, Slug brings the king to B8.
our hero captures the enemy pawn: the rook leaps from C6 to F6.
Slug's king advances from B8 to C7. Check: our hero tightens the net by bringing the rook to F7.
Slug sets the king on D6, watching every square, and without hurry or fear, our hero places the rook on G7. From the dark, Slug pushes the king to C6.
our hero claims the enemy pawn by landing on G4.
Slug answers by moving the king from C6 to B7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to A6.
With a steady hand, our hero brings the pawn to H5, and right after that slug's king advances from A6 to A5. our hero advances the pawn from H5 to H6; then slug sets the king on B6, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to C6. our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the king from C6 to B7, while our hero slides the rook across the board, from G4 to G6. With dungeon cunning, Slug brings the king to A7.
Check: our hero tightens the net by bringing the queen to G7.
Slug's king advances from A7 to A8. our hero advances the queen from G7 to H7, and right after that slug sets the king on B8, watching every square.
Mate. our hero's rook on G8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.