Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on G3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from H2 to G3.

Slug answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on H6.

With dungeon cunning, Slug brings the bishop to B4. With a steady hand, our hero brings the pawn to B3; then slug's king advances from E8 to F7.

our hero advances the bishop from H6 to C1, and right after that slug sets the pawn on H5, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Slug pushes the bishop to A5, while our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the bishop from A5 to D8, and our hero slides the bishop across the board, from C1 to E3.

With dungeon cunning, Slug brings the king to F6. our hero gives check with the bishop on D4.

Slug's pawn advances from E6 to E5. our hero captures the enemy pawn: the bishop leaps from D4 to C3.

Slug sets the pawn on D5, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the bishop to C7, and our hero's pawn takes A4, leaving A3 behind.

Slug answers by moving the bishop from C7 to B6, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Slug brings the king to G5.

our hero captures the enemy bishop: the pawn leaps from A5 to B6.

Slug's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on D4.

Slug sets the pawn on H4, watching every square. our hero captures the pawn on H4 and leaves Slug in check.

From the dark, Slug pushes the king to G6. our hero claims the enemy pawn by landing on E5.

Slug answers by moving the king from G6 to F7, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the pawn to G3.

our hero's pawn crowns on B8 and becomes a queen.

Slug's king advances from F7 to G7. our hero advances the queen from B8 to C7; then slug sets the king on G8, watching every square.

our hero claims the enemy pawn by landing on E7.

From the dark, Slug pushes the king to H8. From E6, our hero's pawn forces Slug to defend.

Slug answers by moving the king from H8 to G8. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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