Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on G6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to D3. A cruel blow: Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the bishop on H6. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the pawn to D5.

our hero claims the enemy pawn by landing on E5.

Rat's pawn advances from D5 to D4. our hero advances the pawn from G2 to G3; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D7, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E2; then rat's king advances from D8 to C7.

our hero advances the king from E2 to D3, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the pawn to D3. our hero claims the enemy pawn by landing on D3.

Rat answers by moving the king from C7 to C8, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the king to E4, and right after that rat's king advances from C7 to C8. our hero advances the pawn from E5 to E6; then rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the bishop on F8. From the dark, Rat pushes the king to C8, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from C8 to B7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to A6. From A8, our hero's queen forces Rat to defend.

Rat's king advances from A6 to B6. our hero advances the king from E4 to E5, and right after that rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to B6. our hero claims the enemy pawn by landing on G6.

Rat answers by moving the king from B6 to C7, and our hero slides the king across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from B6 to C7. our hero advances the king from G7 to F7; then rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from C7 to B6, while our hero slides the bishop across the board, from F8 to D6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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