Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival rook on H1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to A4, while rat's pawn advances from E7 to E6.
our hero advances the pawn from C2 to C3, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from D7 to D5.
A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Rat brings the king to F6. From D5 to E6, our hero's pawn swallows Rat's pawn.
Rat's king advances from F6 to F5. our hero advances the pawn from E6 to E7, while rat sets the king on G6, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7. A clean strike: our hero's queen topples the pawn on C6.
Rat answers by moving the pawn from G5 to G4. By taking the pawn on C7, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to G8. By taking the pawn on C4, our hero drives Rat into check.
Rat's king advances from G8 to F8. our hero gives check with the queen on C5.
Rat sets the king on E8, watching every square. A clean strike: our hero's queen topples the pawn on A5.
From the dark, Rat pushes the king to E7. Check: our hero tightens the net by bringing the queen to A7.
Rat answers by moving the king from E7 to E6; then our hero slides the queen across the board, from A7 to C5. With dungeon cunning, Rat brings the pawn to G3.
With a steady hand, our hero brings the queen to G5. Rat moves the pawn from G3 to H2 and topples our hero's pawn.
our hero advances the queen from G5 to H4. Rat's pawn crowns on H1 and a hostile rook is born.
From H4 to H1, our hero's queen swallows Rat's rook.
From the dark, Rat pushes the king to F7; then our hero's queen takes H8, leaving H1 behind. Rat answers by moving the king from F7 to E6.
Check: our hero tightens the net by bringing the pawn to D5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to D6, while rat's king advances from D7 to E6.
From H6, our hero's queen forces Rat to defend.
Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Rat pushes the king to C8. our hero gives check with the pawn on D7.
Rat answers by moving the king from C8 to D8; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to A6, and rat's king advances from C7 to B6. our hero gives check with the queen on G6.
Rat sets the king on A5, watching every square, and right after that without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to B5.
Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from B5 to C5. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B5. From C4, our hero's pawn forces Rat to defend.
Rat advances to C4 and claims our pawn.
Check: our hero tightens the net by bringing the queen to G4.
Rat sets the king on C3, watching every square; then without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the king to C2, and right after that our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the king from C2 to B1; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to A1.
With a steady hand, our hero brings the pawn to A5, and rat's king advances from A1 to B1. our hero advances the pawn from A5 to A6, while rat sets the king on A1, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to B1.
our hero gives check with the queen on B8.
Rat answers by moving the king from B1 to A1, and right after that our hero slides the bishop across the board, from F4 to C1. With dungeon cunning, Rat brings the king to A2.
With a steady hand, our hero brings the pawn to F3, while rat's king advances from A2 to A1. our hero advances the pawn from F3 to F4, and rat sets the king on A2, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to A1, and right after that our hero's pawn takes F6, leaving F5 behind.
Rat answers by moving the king from A1 to A2; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the king to A1.
Promotion: on F8, our hero turns a pawn into a queen.
Rat's king advances from A1 to A2. Check: our hero tightens the net by bringing the queen to G8.
Rat sets the king on A1, watching every square, and right after that without hurry or fear, our hero places the pawn on G4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.