Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from F7 to G8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the pawn to D6.

With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3; then rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to F4; then rat's king advances from E7 to D8. our hero advances the pawn from E4 to E5, and right after that rat sets the pawn on G5, watching every square.

our hero captures the enemy pawn: the pawn leaps from E5 to D6.

From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to E4.

With a steady hand, our hero brings the knight to F3. Rat's pawn falls on F3 and tears the knight from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to F3.

Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7.

our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero slides the bishop across the board, from B2 to C1, and right after that with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to F4; then rat's king advances from H7 to G8.

our hero advances the pawn from F4 to F5, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the bishop on G5.

From the dark, Rat pushes the king to E8, while our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to E8. Check: our hero tightens the net by bringing the pawn to F7.

Rat's king advances from E8 to D7. our hero's pawn crowns on F8 and becomes a queen.

Rat sets the king on E6, watching every square. From E8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F5, and our hero's bishop takes E3, leaving G5 behind. Rat answers by moving the king from F5 to G4, while our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Rat brings the king to F5. our hero's pawn crowns on D8 and becomes a queen.

Rat's king advances from F5 to G4. our hero advances the bishop from E3 to F2, and right after that rat sets the king on F4, watching every square.

our hero captures the enemy pawn: the bishop leaps from F2 to C5.

From the dark, Rat pushes the king to F5, while our hero's bishop takes F8, leaving C5 behind. Rat answers by moving the king from F5 to F4, and our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to F1, and right after that rat's king advances from G4 to F4.

our hero advances the king from F1 to G2; then rat sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to F4. our hero gives check with the queen on F7.

Rat answers by moving the king from F4 to G4. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to F6.

A cruel blow: Rat's king captures our hero's queen on F6.

our hero advances the queen from A5 to C7, and right after that rat sets the king on F5, watching every square. our hero captures the enemy pawn: the queen leaps from C7 to C6.

From the dark, Rat pushes the king to G5, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from G5 to G4, and our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from G5 to H5.

our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on G5, watching every square, while without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to H4, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from H4 to G5, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to A6; then rat's king advances from G6 to F7. our hero advances the pawn from A6 to A7, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the queen on F3. From the dark, Rat pushes the king to H7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from H7 to G8, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the queen to F5, and right after that rat's king advances from H8 to G8. our hero advances the pawn from C6 to C7; then rat sets the king on H8, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to G8, and our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C7; then rat's king advances from G8 to H8.

our hero advances the queen from C8 to E6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
117
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
8 / 21
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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