Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival bishop on C1.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from E2 to E3; then rat sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F8, and our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to D4.

Check: our hero tightens the net by bringing the bishop to H6.

Rat's king advances from F8 to E8. our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on D3, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C3, while our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the king from E8 to D8. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D8 to C8.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to A7, and our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the pawn from C3 to C2, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the pawn to G6. On C1, Rat promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on C1.

Rat gives check with the pawn on D2.

our hero captures the enemy pawn: the bishop leaps from C1 to D2.

From the dark, Rat pushes the king to B7, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B7 to A6.

From A8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B5. our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from B5 to B6. our hero advances the queen from G8 to F7; then rat sets the king on B5, watching every square.

our hero claims the enemy pawn by landing on E7.

From the dark, Rat pushes the king to C4. our hero captures the enemy pawn: the queen leaps from E7 to C7.

Rat answers by moving the king from C4 to B5. And it is checkmate: our hero ends the game on C6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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