Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's king captures our hero's queen on F6.

our hero falls to Rat's mate. The dungeon does not forgive.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to A4, and rat's knight advances from D7 to B6.

our hero advances the pawn from C2 to C3, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the king to G8; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from G8 to F7, and right after that our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E4, while rat's king advances from E6 to F7.

our hero advances the pawn from D2 to D3. Rat moves the pawn from C4 to D3 and topples our hero's pawn.

Without hurry or fear, our hero places the king on F1. Rat advances to A4 and claims our pawn.

our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from F7 to G7; then our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to H3, and rat's pawn advances from C6 to C5.

A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to B6; then our hero's pawn takes A4, leaving A3 behind.

Rat advances to A4 and claims our pawn.

our hero slides the king across the board, from F1 to G2, and with dungeon cunning, Rat brings the pawn to D2. With a steady hand, our hero brings the pawn to E6, while rat's king advances from H6 to G7.

From F6, our hero's pawn forces Rat to defend.

Rat sets the king on H8, watching every square. A clean strike: our hero's pawn topples the pawn on E7.

Rat's pawn crowns on D1 and a hostile rook is born.

Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from H8 to G7; then our hero slides the queen across the board, from E8 to A8. Rat gives check with the rook on G1.

With a steady hand, our hero brings the king to F3, and rat's rook advances from G1 to E1. A clean strike: our hero's queen topples the pawn on A5.

Rat sets the king on G8, watching every square. From A5 to C7, our hero's queen swallows Rat's pawn.

Rat moves the rook from E1 to E6 and topples our hero's pawn.

Check: our hero tightens the net by bringing the queen to B8.

Rat answers by moving the king from G8 to F7, and right after that our hero slides the queen across the board, from B8 to H8. Check from Rat: the rook plants itself on F6.

With a steady hand, our hero brings the king to G2, while rat's rook advances from F6 to G6. our hero advances the queen from H8 to A8, and rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the queen on H8. Rat advances to C4 and claims our pawn.

our hero's queen takes A8, leaving H8 behind. Rat answers by moving the knight from C4 to B2.

Check: our hero tightens the net by bringing the queen to F3.

With dungeon cunning, Rat brings the rook to F6. By taking the rook on F6, our hero drives Rat into check.

Rat moves the king from F7 to F6 and topples our hero's queen.

our hero advances the king from G2 to H1, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on H2.

From the dark, Rat pushes the king to E6; then our hero's king takes H3, leaving H2 behind. Rat answers by moving the king from E6 to D7, and right after that our hero slides the king across the board, from H3 to G2.

With dungeon cunning, Rat brings the knight to D1. With a steady hand, our hero brings the king to F3, while rat's knight advances from D1 to C3.

our hero advances the king from F3 to E3. Check from Rat: the knight plants itself on D5.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to C7, and right after that our hero's king takes F3, leaving F2 behind.

Rat answers by moving the knight from C7 to A8; then our hero slides the king across the board, from F3 to E4. With dungeon cunning, Rat brings the knight to C7.

With a steady hand, our hero brings the king to F5, and rat's knight advances from C7 to E6. our hero advances the king from F5 to G6.

Rat's knight reaches F4 and threatens our hero's king.

Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the knight to G6; then our hero's king takes G8, leaving H7 behind.

Rat answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from G8 to H7. With dungeon cunning, Rat brings the king to C7.

A clean strike: our hero's king topples the knight on G6.

Rat's king advances from C7 to C6. From G6 to G5, our hero's king swallows Rat's pawn.

Rat sets the king on D6, watching every square; then without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from E6 to D7; then our hero slides the king across the board, from F4 to G4. With dungeon cunning, Rat brings the pawn to C3.

With a steady hand, our hero brings the pawn to G6, and rat's king advances from D7 to E6. our hero advances the king from G4 to H3, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on G7. Rat moves the king from F6 to G7 and topples our hero's pawn.

our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from H3 to H4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G5, while rat's king advances from F8 to G8.

our hero advances the king from H4 to H5, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Rat pushes the king to G6, and right after that our hero's king takes H4, leaving G4 behind. Rat's pawn crowns on C1 and a hostile rook is born.

our hero slides the king across the board, from H4 to G4. Rat's rook reaches G1 and threatens our hero's king.

With a steady hand, our hero brings the king to F4. Check from Rat: the rook plants itself on F1.

our hero advances the king from F4 to G4, while rat sets the rook on E1, watching every square. Without hurry or fear, our hero places the king on H4.

From the dark, Rat pushes the rook to C1; then our hero's king takes G3, leaving H4 behind. Rat answers by moving the king from G6 to F5, and right after that our hero slides the king across the board, from G3 to H4.

Rat gives check with the rook on C4.

With a steady hand, our hero brings the king to H5, while rat's king advances from F5 to E6. our hero advances the king from H5 to H6, and rat sets the rook on G4, watching every square.

Without hurry or fear, our hero places the pawn on G6. Rat gives check with the rook on H4.

our hero's king takes G7, leaving H6 behind. Rat answers by moving the king from E6 to E7; then our hero slides the king across the board, from G7 to G8.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G7, and rat's rook advances from H4 to H2.

our hero advances the king from G8 to F8, while rat sets the rook on A2, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

Mate. Rat closes the net and our hero falls on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 29 s
Moves
148
How it ended
checkmate
Captures (hero / opponent)
8 / 7
Material captured (hero / opponent)
14 / 15
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (148 moves) lasted longer than 96% of the games on this floor.

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