Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on C3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from G6 to G5.
our hero advances the pawn from F2 to F3, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on D3.
Rat advances to B2 and claims our pawn.
our hero's king takes D2, leaving E1 behind. Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on D3.
Rat's pawn crowns on B1 and a hostile knight is born.
With a steady hand, our hero brings the king to C4, and rat's knight advances from B1 to C3. A clean strike: our hero's king topples the knight on C3.
Rat sets the pawn on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E6; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from D6 to D5, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to B2, while rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3.
Rat moves the king from E6 to E5 and topples our hero's pawn.
our hero gives check with the pawn on F4.
From the dark, Rat pushes the king to D6. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C7 to C5; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to G7, and rat's king advances from D6 to E7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the pawn on E5, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Rat pushes the king to D6; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from E5 to E4.
From F6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to F2, while rat's king advances from D7 to D6.
our hero advances the queen from F2 to E2, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from E4 to E3.
A clean strike: our hero's queen topples the pawn on E3.
With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the queen to D2, and rat's king advances from D7 to E7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on F6, watching every square. From G8 to C4, our hero's queen swallows Rat's pawn.
Rat captures the pawn on C3 and puts our hero in check.
By taking the pawn on C3, our hero drives Rat into check.
Rat answers by moving the king from F6 to F7. From C3 to C5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on C7.
Rat's king advances from G7 to G8. From G2, our hero's queen forces Rat to defend.
Rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Rat pushes the king to H7. our hero gives check with the queen on E4.
Rat answers by moving the king from H7 to H6. From H8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to D5.
Rat's king advances from G5 to G4. A clean strike: our hero's queen topples the pawn on A5.
Rat sets the king on F3, watching every square. From C3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F2; then our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from F2 to G1, and right after that our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the pawn to A7, while rat's king advances from H1 to G1.
Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on F1, watching every square. our hero gives check with the queen on C4.
From the dark, Rat pushes the king to E1. From A5, our hero's queen forces Rat to defend.
Rat answers by moving the king from E1 to F2. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Rat brings the king to E3. our hero gives check with the queen on B3.
Rat's king advances from E3 to E4. From A4, our hero's queen forces Rat to defend.
Rat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on H3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.