Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on B4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to D3; then rat's king advances from E8 to D7.
our hero advances the bishop from C1 to G5, and right after that rat sets the knight on A6, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat answers by moving the king from D7 to E6, and our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the knight to F4, and right after that rat's pawn advances from A5 to A4. our hero captures the enemy pawn: the knight leaps from F4 to G6.
Rat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on E7.
From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the knight leaps from E7 to C6.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Rat brings the knight to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.
Rat's pawn advances from A4 to A3. our hero advances the pawn from B4 to B5, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on D4. From the dark, Rat pushes the king to G7. From E6, our hero's knight forces Rat to defend.
Rat answers by moving the king from G7 to G6, and our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to D5, and right after that rat's pawn advances from C7 to C5. our hero advances the pawn from D5 to D6; then rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Rat pushes the pawn to C3, and our hero's pawn takes B7, leaving B6 behind.
Rat answers by moving the king from H7 to H8, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to H7.
our hero's pawn crowns on D8 and becomes a queen.
Rat's king advances from H7 to G6. our hero's pawn crowns on B8 and becomes a queen.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to G6.
Check: our hero tightens the net by bringing the queen to G8.
Rat answers by moving the king from G6 to F5, and our hero slides the knight across the board, from E6 to F4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.