Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from F5 to E6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F8; then our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the knight from E5 to D7, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to F4, while rat's knight advances from D7 to F6. our hero advances the pawn from D2 to D3, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5. From F4 to E5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to F8; then our hero slides the pawn across the board, from E5 to E6. Rat advances to E6 and claims our pawn.

With a steady hand, our hero brings the pawn to E5, and rat's knight advances from E6 to F4. our hero advances the king from E1 to F2, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to G7; then our hero's king takes E4, leaving E3 behind.

Rat answers by moving the knight from F4 to E6, and right after that our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the king to G8.

A clean strike: our hero's king topples the knight on E6.

Rat's king advances from G8 to H8. our hero advances the king from E6 to F5, and rat sets the king on H7, watching every square.

A clean strike: our hero's king topples the pawn on G4.

From the dark, Rat pushes the king to H6, and right after that our hero's king takes F5, leaving G4 behind. Rat answers by moving the king from H6 to G7.

A clean strike: our hero's king topples the pawn on G5.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F4, and rat's king advances from H7 to H8.

our hero advances the king from F4 to E4, while rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Rat pushes the king to H8; then our hero's king takes E6, leaving F5 behind. Rat answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from E6 to D7.

With dungeon cunning, Rat brings the king to F8. A clean strike: our hero's king topples the pawn on C7.

Rat's king advances from F8 to G8. From C7 to C6, our hero's king swallows Rat's pawn.

Rat sets the king on H8, watching every square. A clean strike: our hero's king topples the pawn on C5.

From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from H7 to H8; then our hero slides the king across the board, from C5 to B5.

With dungeon cunning, Rat brings the king to G8. From B5 to A5, our hero's king swallows Rat's pawn.

Rat's king advances from G8 to H7. our hero advances the king from A5 to B6, while rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to F6; then our hero's king takes D6, leaving C6 behind.

Rat answers by moving the king from F6 to F5, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the king to D7, while rat's king advances from G5 to H6. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from H8 to G7; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from H8 to H7. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to H7.

Mate. our hero's queen on G8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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