Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on D1 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to B6, while our hero's king takes C2, leaving D1 behind.
Rat answers by moving the pawn from A3 to A2, and our hero slides the king across the board, from C2 to B3. On A1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to C2. Rat's queen reaches D1 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from C2 to D1.
Rat sets the pawn on G3, watching every square, while without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the pawn to C4, and our hero's king takes F1, leaving E1 behind.
Rat answers by moving the knight from B6 to A8, while our hero slides the king across the board, from F1 to G2. With dungeon cunning, Rat brings the pawn to C5.
our hero captures the enemy pawn: the king leaps from G2 to G3.
Rat's pawn advances from A5 to A4. our hero advances the king from G3 to G4, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the knight to B6. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the pawn from C4 to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
With dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the king to F7, and right after that rat's pawn advances from E7 to E6.
our hero advances the king from F7 to F6; then rat sets the king on C6, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Rat pushes the knight to B6, and our hero's king takes E5, leaving E6 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from E5 to D4.
With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the king to E3; then rat's pawn advances from C7 to C6.
our hero advances the king from E3 to D2, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the knight to F6, while our hero's king takes B1, leaving C2 behind. Rat answers by moving the knight from F6 to E4, and our hero slides the king across the board, from B1 to C2.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to D2, and right after that rat's pawn advances from C6 to C5.
our hero advances the king from D2 to E3; then rat sets the knight on E8, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to A6, and our hero's king takes D5, leaving E4 behind. Rat answers by moving the king from A6 to B6.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to D3; then rat's king advances from B6 to B5.
our hero advances the king from D3 to C2, and right after that rat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on B1.
From the dark, Rat pushes the knight to D5, while our hero's king takes A2, leaving B1 behind. Rat answers by moving the knight from D5 to B6, and our hero slides the king across the board, from A2 to A3.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the king to A2, and right after that rat's king advances from D3 to C4.
our hero advances the king from A2 to A3; then rat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on A2.
From the dark, Rat pushes the king to C4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 72
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (72 moves) lasted longer than 60% of the games on this floor.