Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on B5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to G3, and rat's king advances from E8 to D7. our hero advances the pawn from G3 to G4, while rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the pawn on E3. Rat captures the pawn on C2 and puts our hero in check.

our hero's king takes F1, leaving E1 behind. Rat advances to A3 and claims our pawn.

our hero slides the pawn across the board, from E3 to E4, and with dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from E7 to E6.

our hero advances the pawn from E4 to E5, and rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the pawn to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's king advances from D7 to C6. our hero advances the pawn from H3 to H4, while rat sets the knight on B5, watching every square.

By taking the knight on B5, our hero drives Rat into check.

From the dark, Rat pushes the king to B6. A clean strike: our hero's pawn topples the pawn on D6.

Rat answers by moving the king from B6 to A7. From D6 to C7, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from G5 to H4 and topples our hero's pawn.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's pawn advances from A5 to A4. From C8 to E6, our hero's queen swallows Rat's pawn.

Rat sets the king on B8, watching every square; then without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to A8.

From H6 to H4, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from A8 to B7; then our hero slides the queen across the board, from H4 to E1. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from C8 to C7. our hero advances the pawn from G5 to G6, while rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to A7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the queen across the board, from E1 to A1. With dungeon cunning, Rat brings the king to B7.

A clean strike: our hero's queen topples the pawn on A3.

Rat's king advances from B7 to B6. our hero gives check with the pawn on C5.

Rat moves the king from B6 to B5 and topples our hero's pawn.

From B3, our hero's queen forces Rat to defend.

Rat advances to C5 and claims our pawn.

Check: our hero tightens the net by bringing the queen to C3.

Rat answers by moving the king from C5 to D6. our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to D7. From F5, our hero's queen forces Rat to defend.

Rat's king advances from D7 to D8. our hero advances the pawn from F3 to F4, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the queen on H5. From the dark, Rat pushes the king to D7; then our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the king from D7 to D8, and right after that our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to F7, while rat's king advances from D7 to E6. Promotion: on F8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to F5.

From the dark, Rat pushes the king to D6, and right after that our hero's queen takes E8, leaving H5 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 31 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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