Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's pawn captures our hero's queen on F3.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Rat brings the pawn to E5.

our hero claims the enemy pawn by landing on A4.

Rat's pawn advances from C6 to C5. our hero advances the king from E1 to D1; then rat sets the knight on F8, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to D8, and our hero's king takes C2, leaving C1 behind.

Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A5; then rat's knight advances from F8 to H7. our hero advances the pawn from A5 to A6.

After toppling the pawn on D3, Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from C2 to D3.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F7 to E8.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to E7. our hero claims the enemy pawn by landing on A3.

Check from Rat: the pawn plants itself on E4.

our hero captures the enemy pawn: the king leaps from D3 to E4.

Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the pawn to C6. our hero captures the enemy pawn: the queen leaps from C5 to C6.

Check from Rat: the knight plants itself on F6.

our hero slides the king across the board, from E4 to D4, and right after that with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to F3.

A cruel blow: Rat's pawn captures our hero's queen on F3.

our hero claims the enemy pawn by landing on F3.

Rat sets the knight on D7, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to D8, while our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the king from D8 to E8. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from E7 to E6.

our hero advances the pawn from G6 to G7; then rat sets the king on F7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the knight to A4. With a steady hand, our hero brings the pawn to A6; then rat's knight advances from A4 to B6.

our hero advances the pawn from C3 to C4, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to H7, while our hero's pawn takes C5, leaving C4 behind. Rat's knight falls on C5 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from D4 to C5.

With dungeon cunning, Rat brings the king to H6. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from H6 to G6. our hero advances the queen from A8 to F8; then rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to H4. Check: our hero tightens the net by bringing the queen to H8.

Rat answers by moving the king from H4 to G5. our hero gives check with the queen on G8.

With dungeon cunning, Rat brings the king to F6. From G5, our hero's pawn forces Rat to defend.

Rat's king advances from F6 to E5. our hero advances the pawn from G5 to G6, and right after that rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to G6, while our hero's queen takes F8, leaving G8 behind.

Rat answers by moving the king from G6 to H6. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to H5. our hero gives check with the queen on H8.

Rat's king advances from H5 to G6. our hero advances the queen from F8 to E7; then rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to G6. our hero gives check with the queen on E6.

Rat answers by moving the king from G6 to G5. From G8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the queen to F6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
97
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 20
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 80% of the games on this floor.

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