Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on E6.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug advances to A2 and claims our pawn.

our hero's pawn takes B4, leaving B2 behind. Slug's pawn crowns on A1 and a hostile rook is born.

our hero slides the king across the board, from E1 to D1. Slug advances to B4 and claims our pawn.

From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug's king advances from E8 to E7. our hero advances the pawn from F2 to F3, while slug sets the rook on A2, watching every square.

From F3 to E4, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the king to D8; then our hero's pawn takes E5, leaving E4 behind. Slug answers by moving the knight from F6 to E8.

From E5 to D6, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the rook to A3. Check: our hero tightens the net by bringing the bishop to G5.

Slug's king advances from D8 to D7. our hero advances the bishop from G5 to C1. Check from Slug: the rook plants itself on D3.

Without hurry or fear, our hero places the king on E1. Slug advances to D6 and claims our pawn.

our hero's bishop takes F4, leaving C1 behind. Slug answers by moving the rook from D6 to G6; then our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Slug brings the king to E7. From H3 to G4, our hero's pawn swallows Slug's pawn.

Slug's knight advances from E8 to D6. By taking the knight on D6, our hero drives Slug into check.

Slug advances to D6 and claims our bishop.

Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to F8; then our hero's pawn takes G4, leaving G2 behind.

Slug answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Slug brings the rook to D5.

With a steady hand, our hero brings the pawn to E4, while slug's rook advances from D5 to D8. our hero advances the pawn from E4 to E5, and slug sets the rook on E8, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to F8, and right after that our hero's king takes F3, leaving F2 behind.

Slug answers by moving the rook from E8 to E6; then our hero slides the king across the board, from F3 to F4. With dungeon cunning, Slug brings the rook to C6.

With a steady hand, our hero brings the king to F5. Slug moves the rook from C6 to C3 and topples our hero's pawn.

our hero advances the pawn from G5 to G6, while slug sets the rook on C7, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Slug pushes the king to G8. By taking the pawn on F7, our hero drives Slug into check.

Slug captures the pawn on F7 and puts our hero in check.

our hero slides the king across the board, from F6 to E6, and with dungeon cunning, Slug brings the rook to F2. With a steady hand, our hero brings the pawn to G5, while slug's rook advances from F2 to B2.

our hero advances the king from E6 to F6, and slug sets the rook on H2, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Slug pushes the rook to A2, and right after that our hero's pawn takes E6, leaving E5 behind. Slug gives check with the rook on F2.

our hero slides the king across the board, from F6 to E5. Slug's rook reaches E2 and threatens our hero's king.

With a steady hand, our hero brings the king to F5, and slug's rook advances from E2 to E1. our hero advances the pawn from E6 to E7.

Slug advances to E7 and claims our pawn.

Without hurry or fear, our hero places the king on F6. From the dark, Slug pushes the rook to E2; then our hero's pawn takes G7, leaving G6 behind.

Slug answers by moving the rook from E2 to C2, and right after that our hero slides the king across the board, from F6 to G6. With dungeon cunning, Slug brings the rook to F2.

With a steady hand, our hero brings the king to H6. Slug's rook reaches H2 and threatens our hero's king.

our hero advances the king from H6 to G6, and slug sets the rook on H3, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Slug pushes the rook to D3, and right after that our hero's king takes E6, leaving F6 behind. Slug answers by moving the rook from D3 to G3; then our hero slides the king across the board, from E6 to F6.

Slug advances to G7 and claims our pawn.

With a steady hand, our hero brings the king to E6. Slug gives check with the rook on E7.

our hero advances the king from E6 to D6, while slug sets the rook on F7, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Slug pushes the rook to G7. A clean strike: our hero's king topples the pawn on B6.

Slug gives check with the rook on G6.

From B6 to B5, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to C4, while slug's king advances from F7 to E7.

our hero advances the king from C4 to C5, and slug sets the rook on H6, watching every square. Without hurry or fear, our hero places the pawn on B5.

Slug's rook reaches H5 and threatens our hero's king.

our hero's king takes C6, leaving C5 behind. Slug answers by moving the king from E7 to D8; then our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to B7, and slug's rook advances from H5 to H8.

our hero advances the king from C6 to C7, while slug sets the rook on E8, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to F7; then our hero's queen takes B5, leaving B8 behind. Slug's rook reaches E7 and threatens our hero's king.

our hero slides the king across the board, from C7 to C6, and with dungeon cunning, Slug brings the rook to E8. From F5, our hero's queen forces Slug to defend.

Slug's king advances from F7 to G8. our hero advances the king from C6 to D6. Slug's rook reaches D8 and threatens our hero's king.

Without hurry or fear, our hero places the king on E6. From the dark, Slug pushes the rook to C8, and right after that our hero's king takes F6, leaving E6 behind.

Slug gives check with the rook on C6.

our hero slides the king across the board, from F6 to G5, while with dungeon cunning, Slug brings the king to G7. our hero gives check with the queen on E5.

Slug's king advances from G7 to F7. From D5, our hero's queen forces Slug to defend.

Slug sets the rook on E6, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Slug pushes the king to G7.

A clean strike: our hero's king topples the rook on E6.

Slug answers by moving the king from G7 to H8, and right after that our hero slides the king across the board, from E6 to F6. With dungeon cunning, Slug brings the king to H7.

Check: our hero tightens the net by bringing the queen to H5.

Slug's king advances from H7 to G8. our hero gives check with the queen on F7.

Slug sets the king on H8, watching every square. Mate. our hero's queen on G7 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 22 s
Moves
141
How it ended
checkmate
Captures (hero / opponent)
10 / 8
Material captured (hero / opponent)
18 / 10
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (141 moves) lasted longer than 98% of the games on this floor.

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