Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the queen leaps from F7 to F6 and captures the enemy knight.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
Slug advances to A2 and claims our pawn.
our hero's pawn takes B4, leaving B2 behind. Slug's pawn crowns on A1 and a hostile bishop is born.
A clean strike: our hero's pawn topples the pawn on C5.
With dungeon cunning, Slug brings the king to D7. From C5 to B6, our hero's pawn swallows Slug's pawn.
Slug captures the pawn on C3 and puts our hero in check.
our hero advances the king from E1 to D1, while slug sets the bishop on E5, watching every square. Without hurry or fear, our hero places the pawn on B7.
From the dark, Slug pushes the knight to E8. Promotion: on B8, our hero turns a pawn into a queen.
Slug answers by moving the knight from E8 to C7. By taking the pawn on B5, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the queen to C4, while slug's bishop advances from E5 to C3.
From C4 to C3, our hero's queen swallows Slug's bishop.
Slug sets the king on B7, watching every square; then without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the knight to E8.
our hero gives check with the queen on B4.
Slug answers by moving the king from B7 to C7. A clean strike: our hero's queen topples the pawn on E4.
With dungeon cunning, Slug brings the knight to F6. Check: our hero tightens the net by bringing the queen to C4.
Slug's king advances from C7 to D7. By taking the pawn on F7, our hero drives Slug into check.
Slug sets the king on C6, watching every square. From F7 to F6, our hero's queen swallows Slug's knight.
From the dark, Slug pushes the king to D5. By taking the pawn on D6, our hero drives Slug into check.
Slug answers by moving the king from D5 to C4, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to B5.
With a steady hand, our hero brings the pawn to H5, while slug's king advances from B5 to A5. our hero advances the pawn from H5 to H6, and slug sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to A5. Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from A5 to B5. Check: our hero tightens the net by bringing the queen to B2.
With dungeon cunning, Slug brings the king to A5. our hero gives check with the queen on C5.
Slug's king advances from A5 to A6. Mate. our hero's queen on B6 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 15 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.