Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's king lands on G4 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
Loading…
The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
Slug answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the knight to D5.
With a steady hand, our hero brings the pawn to E3, and slug's pawn advances from C5 to C4. our hero advances the king from E1 to F2, while slug sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the king to D7; then our hero's pawn takes H3, leaving H2 behind.
Slug captures the pawn on H3 and puts our hero in check.
From G2 to H3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to B4. A clean strike: our hero's pawn topples the pawn on B4.
Slug's knight advances from D5 to E7. our hero advances the bishop from C1 to D2, and slug sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the knight to G6, and right after that our hero's pawn takes G4, leaving G3 behind.
Slug answers by moving the knight from G6 to E7; then our hero slides the king across the board, from H3 to H4. With dungeon cunning, Slug brings the king to E6.
With a steady hand, our hero brings the pawn to G5. Slug's knight reaches F5 and threatens our hero's king.
our hero advances the king from H4 to H5. Slug advances to E3 and claims our pawn.
Without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the knight to G4.
A clean strike: our hero's king topples the knight on G4.
Slug answers by moving the king from E6 to D5, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the pawn to F6.
Promotion: on G8, our hero turns a pawn into a queen.
Slug's king advances from D5 to C6. our hero advances the king from G4 to F4, and slug sets the king on C7, watching every square.
our hero gives check with the queen on F7.
From the dark, Slug pushes the king to C8. From F7 to F6, our hero's queen swallows Slug's pawn.
Slug answers by moving the king from C8 to C7. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Slug brings the king to B8. By taking the pawn on D6, our hero drives Slug into check.
Slug's king advances from B8 to A8. From D5, our hero's queen forces Slug to defend.
Slug sets the king on A7, watching every square. Check: our hero tightens the net by bringing the bishop to D4.
From the dark, Slug pushes the king to A6. And it is checkmate: our hero ends the game on C6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.