Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival knight on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

Slug moves the pawn from B3 to A2 and topples our hero's pawn.

With a steady hand, our hero brings the bishop to B2, while slug's pawn advances from E4 to E3. From F2 to E3, our hero's pawn swallows Slug's pawn.

Slug sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to E7, and right after that our hero's king takes D1, leaving E1 behind.

Slug answers by moving the knight from F6 to D5; then our hero slides the bishop across the board, from B2 to A1. With dungeon cunning, Slug brings the pawn to B4.

From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from C5 to B4 and topples our hero's pawn.

our hero advances the king from D1 to C1, while slug sets the knight on C3, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Slug pushes the pawn to B3. A clean strike: our hero's king topples the knight on C3.

Slug answers by moving the pawn from B3 to B2. From C3 to B2, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to G3. A clean strike: our hero's king topples the pawn on A2.

Slug's pawn advances from D6 to D5. our hero advances the pawn from H4 to H5, and slug sets the pawn on D4, watching every square.

A clean strike: our hero's pawn topples the pawn on D4.

From the dark, Slug pushes the king to F8, and right after that our hero's pawn takes D5, leaving D4 behind. Slug answers by moving the pawn from F7 to F5; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to D6, and slug's pawn advances from F5 to F4.

our hero advances the pawn from D6 to D7, while slug sets the pawn on F3, watching every square. From G2 to F3, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the king to H7. Promotion: on D8, our hero turns a pawn into a queen.

Slug answers by moving the pawn from G3 to G2. Check: our hero tightens the net by bringing the queen to D3.

Slug moves the king from H7 to H6 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to F4. Slug's pawn crowns on G1 and a hostile bishop is born.

From H3, our hero's queen forces Slug to defend.

Slug sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G2.

From the dark, Slug pushes the king to H6. From G2 to G1, our hero's queen swallows Slug's bishop.

Slug answers by moving the king from H6 to H5. From H1, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to G4. With a steady hand, our hero brings the bishop to E5, and slug's pawn advances from B6 to B5.

our hero advances the king from A2 to A3, while slug sets the king on F5, watching every square. From H3, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to E4; then our hero's queen takes H4, leaving H3 behind. Slug's pawn reaches B4 and threatens our hero's king.

From A3 to B4, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the queen to G5, while slug's king advances from D5 to C6.

our hero advances the pawn from F4 to F5, and slug sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Slug pushes the king to A6, and right after that our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the king from A6 to B7.

Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the queen to G6, and slug's king advances from A7 to B7.

our hero advances the bishop from E5 to D4, while slug sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Slug pushes the king to C8. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 76% of the games on this floor.

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