Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Slug answers by moving the king from E8 to F8. our hero claims the enemy bishop by landing on C3.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the rook to A7; then slug's pawn advances from C5 to C4.

our hero advances the pawn from E2 to E3, and right after that slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

From the dark, Slug pushes the knight to G4. our hero claims the enemy pawn by landing on C4.

Slug's knight falls on E3 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Slug brings the king to G6. our hero claims the enemy knight by landing on E3.

Slug's pawn advances from F7 to F5. our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug sets the king on H5, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the pawn to D5.

our hero captures the enemy pawn: the pawn leaps from C4 to D5.

Slug answers by moving the king from H5 to H6, while our hero slides the pawn across the board, from D5 to D6. Slug's pawn reaches F4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E3 to F4.

Slug's king advances from H6 to G6. our hero advances the pawn from D6 to D7, and right after that slug sets the pawn on E3, watching every square.

our hero's pawn crowns on D8 and becomes a queen.

From the dark, Slug pushes the king to H6. our hero gives check with the queen on D6.

Slug answers by moving the king from H6 to H5. From D5, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the queen to E5, and right after that slug's pawn advances from E3 to E2.

our hero captures the enemy pawn: the queen leaps from E5 to E2.

Slug sets the king on G6, watching every square. From E6, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to H5. Check: our hero tightens the net by bringing the queen to F5.

Slug answers by moving the king from H5 to H6, while our hero slides the king across the board, from F4 to G4.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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