Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on B1 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero advances the knight from G1 to E2; then slug sets the knight on G5, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the pawn to F6. our hero captures the enemy pawn: the knight leaps from C3 to B5.
Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Slug brings the pawn to F5.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Slug's king advances from E8 to F8. our hero claims the enemy pawn by landing on F5.
Slug sets the knight on F7, watching every square, and without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to E8.
our hero gives check with the knight on C7.
Slug answers by moving the king from E8 to F8. our hero captures the enemy pawn: the knight leaps from C7 to D5.
With dungeon cunning, Slug brings the pawn to C4. our hero claims the enemy pawn by landing on B6.
Slug's knight advances from F7 to D6. our hero advances the bishop from C1 to F4; then slug sets the pawn on B2, watching every square.
Without hurry or fear, our hero places the knight on A4. On B1, Slug promotes and gains a reinforcing bishop.
our hero's king takes D1, leaving E1 behind. Slug answers by moving the knight from D6 to E8, while our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Slug brings the pawn to C3. our hero captures the enemy bishop: the king leaps from C1 to B1.
Slug's king advances from F8 to G8. our hero advances the bishop from F4 to D6. Slug's knight falls on D6 and tears the bishop from our hero.
our hero captures the enemy pawn: the knight leaps from A4 to C3.
From the dark, Slug pushes the knight to E8, while our hero's knight takes E4, leaving C3 behind. Slug answers by moving the knight from E8 to D6.
our hero captures the enemy knight: the knight leaps from E4 to D6.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from H7 to H8.
our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on H7, watching every square, while without hurry or fear, our hero places the queen on F6. From the dark, Slug pushes the king to G8.
our hero gives check with the queen on G6.
Slug answers by moving the king from G8 to H8. Mate. our hero's knight on F7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 35 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.