Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from F5 to E6 and captures the enemy knight.
Checkmate. Rat defeats our hero on this floor.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A2, and right after that our hero's king takes D1, leaving E1 behind.
Rat's pawn crowns on A1 and a hostile queen is born.
our hero slides the king across the board, from D1 to D2, while with dungeon cunning, Rat brings the queen to F6. With a steady hand, our hero brings the king to E3.
Rat gives check with the queen on F3.
our hero advances the king from E3 to D2, while rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on E1.
Check from Rat: the queen plants itself on F2.
our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to B2. Check from Rat: the queen plants itself on D4.
our hero advances the king from B2 to B3, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on A3.
From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes C4, leaving C2 behind. Check from Rat: the queen plants itself on A1.
our hero slides the king across the board, from A3 to B3, while with dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to C2, and rat's queen advances from A1 to G1.
our hero advances the king from C2 to D3, while rat sets the queen on A1, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to E6; then our hero's king takes F3, leaving E3 behind. Rat's queen reaches A3 and threatens our hero's king.
our hero slides the king across the board, from F3 to F4, and with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to E5, while rat's queen advances from A3 to A2.
our hero advances the king from E5 to F4. Rat's pawn reaches G5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on G5.
Check from Rat: the knight plants itself on E6.
our hero's king takes G4, leaving G5 behind. Rat answers by moving the queen from A2 to G2; then our hero slides the king across the board, from G4 to H4.
With dungeon cunning, Rat brings the queen to F3. With a steady hand, our hero brings the king to H3. Check from Rat: the queen plants itself on F1.
A clean strike: our hero's king topples the pawn on G3.
Rat gives check with the queen on D3.
Without hurry or fear, our hero places the king on F2. Rat's queen reaches D2 and threatens our hero's king.
our hero's king takes F3, leaving F2 behind. Rat answers by moving the queen from D2 to D5, and right after that our hero slides the king across the board, from F3 to E3.
Rat moves the queen from D5 to C4 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to E5. Rat's queen reaches B3 and threatens our hero's king.
our hero advances the king from E3 to E4, and rat sets the queen on B5, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes E4, leaving E3 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E4 to F5.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to G5, and rat's pawn advances from A4 to A3.
our hero advances the king from G5 to H6, while rat sets the queen on C5, watching every square. Without hurry or fear, our hero places the king on G7.
Check from Rat: the knight plants itself on E6.
our hero's king takes F7, leaving G7 behind. Rat gives check with the knight on D8.
our hero slides the king across the board, from F7 to F8. Rat's knight reaches E6 and threatens our hero's king.
With a steady hand, our hero brings the king to F7, while rat's pawn advances from C4 to C3. our hero advances the king from F7 to G6, and rat sets the queen on E3, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to D8. From F5 to E6, our hero's king swallows Rat's knight.
Rat answers by moving the pawn from C3 to C2; then our hero slides the king across the board, from E6 to F7. Rat's pawn crowns on C1 and a hostile queen is born.
With a steady hand, our hero brings the king to E6. Rat's queen reaches H6 and threatens our hero's king.
our hero advances the king from E6 to F5. Check from Rat: the queen plants itself on C2.
Without hurry or fear, our hero places the king on G4. Rat gives check with the queen on G2.
our hero's king takes F5, leaving G4 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to E5. Rat gives check with the queen on E3.
our hero advances the king from E5 to F5. Rat's edge falls on E4 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 100
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 1
- Material captured (hero / opponent)
- 5 / 1
- First capture
- move 20
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (100 moves) lasted longer than 82% of the games on this floor.