Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from E4 to E3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from G4 to G3.

our hero advances the king from E3 to F4. Check from Rat: the pawn plants itself on G5.

our hero claims the enemy pawn by landing on G3.

From the dark, Rat pushes the pawn to A4, and our hero's king takes F3, leaving G3 behind. Rat's pawn reaches G4 and threatens our hero's king.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the king to F5; then rat's knight advances from D5 to B6.

our hero advances the king from F5 to E6, and right after that rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on E5.

Check from Rat: the knight plants itself on C4.

our hero's king takes E4, leaving E5 behind. Rat answers by moving the knight from C4 to E3. our hero captures the enemy knight: the king leaps from E4 to E3.

On A1, Rat promotes and gains a reinforcing knight.

With a steady hand, our hero brings the king to D2, and right after that rat's pawn advances from A4 to A3. our hero advances the king from D2 to C1; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Rat pushes the pawn to C4. our hero captures the enemy knight: the king leaps from B1 to A1.

Rat answers by moving the pawn from E7 to E5, while our hero slides the king across the board, from A1 to A2. With dungeon cunning, Rat brings the pawn to C5.

our hero captures the enemy pawn: the king leaps from A2 to A3.

Rat's pawn advances from E5 to E4. our hero advances the king from A3 to B2, and right after that rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to D6. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from D6 to E5. our hero captures the enemy pawn: the king leaps from C4 to C5.

With dungeon cunning, Rat brings the pawn to E3. With a steady hand, our hero brings the king to C4, and right after that rat's king advances from E5 to D6.

our hero advances the king from C4 to D3; then rat sets the king on C7, watching every square. our hero claims the enemy pawn by landing on E3.

From the dark, Rat pushes the king to C8, and our hero's king takes D4, leaving E3 behind. Rat answers by moving the king from C8 to B7, while our hero slides the king across the board, from D4 to C5.

With dungeon cunning, Rat brings the king to A7. our hero captures the enemy pawn: the king leaps from C5 to C6.

Rat's king advances from A7 to A8. our hero advances the pawn from C2 to C4, and right after that rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to A8, while our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from A8 to B7. From C6, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from A8 to A7.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on B6, watching every square. From B8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A6. Check: our hero tightens the net by bringing the queen to A8.

Rat answers by moving the king from A6 to B6. our hero gives check with the queen on B8.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to E4; then rat's king advances from A6 to A5.

our hero advances the pawn from E4 to E5, and right after that rat sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the king to A5, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from A5 to A6.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the queen to C8, and right after that rat's king advances from A5 to A4.

our hero advances the queen from C8 to C7; then rat sets the king on A3, watching every square. Without hurry or fear, our hero places the queen on B7.

From the dark, Rat pushes the king to A2, and our hero's king takes D6, leaving D5 behind. Rat answers by moving the king from A2 to A1, while our hero slides the king across the board, from D6 to D7.

With dungeon cunning, Rat brings the king to A2. With a steady hand, our hero brings the king to C8; then rat's king advances from A2 to A1.

our hero gives check with the queen on A6.

Rat sets the king on B2, watching every square. From B6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C3, while our hero's queen takes B5, leaving A6 behind. Rat answers by moving the king from C3 to C2.

our hero gives check with the queen on C5.

With dungeon cunning, Rat brings the king to D1. From D4, our hero's queen forces Rat to defend.

Rat's king advances from D1 to E1. our hero advances the queen from B5 to C4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
105
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 84% of the games on this floor.

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