Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to G2 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to E5. our hero advances the pawn from C2 to C3, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the knight to G4.

With a steady hand, our hero brings the pawn to H5. Rat advances to H5 and claims our pawn.

our hero advances the pawn from E4 to E5, and rat sets the knight on F6, watching every square. A clean strike: our hero's pawn topples the knight on F6.

From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F7 to G8; then our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Rat brings the pawn to G2. With a steady hand, our hero brings the king to E3. Rat's pawn crowns on G1 and a hostile rook is born.

our hero advances the king from E3 to F2, while rat sets the king on H7, watching every square. From F2 to G1, our hero's king swallows Rat's rook.

From the dark, Rat pushes the king to G8; then our hero's king takes G2, leaving G1 behind. Rat answers by moving the king from G8 to F8, and right after that our hero slides the king across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to E8. our hero gives check with the pawn on F7.

Rat advances to F7 and claims our pawn.

our hero advances the king from G3 to H4, and rat sets the king on F8, watching every square. A clean strike: our hero's king topples the pawn on H5.

From the dark, Rat pushes the king to G7, and right after that our hero's king takes G5, leaving H5 behind. Rat answers by moving the pawn from E6 to E5; then our hero slides the king across the board, from G5 to F5.

With dungeon cunning, Rat brings the king to F7. From F5 to E5, our hero's king swallows Rat's pawn.

Rat's king advances from F7 to G8. our hero advances the king from E5 to D4. Check from Rat: the pawn plants itself on C5.

From D4 to C4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to F8. A clean strike: our hero's king topples the pawn on C5.

Rat answers by moving the king from F8 to G8, and right after that our hero slides the king across the board, from C5 to B5. Check from Rat: the pawn plants itself on C6.

A clean strike: our hero's king topples the pawn on A5.

Rat's king advances from G8 to F7. our hero advances the king from A5 to B6, and rat sets the king on F6, watching every square.

A clean strike: our hero's king topples the pawn on C6.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes C7, leaving C6 behind. Rat answers by moving the king from F7 to E8; then our hero slides the king across the board, from C7 to C8.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from F7 to G7.

our hero advances the pawn from A5 to A6, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to F6. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from F6 to G6, and right after that our hero slides the queen across the board, from A8 to D5. With dungeon cunning, Rat brings the king to H7.

Check: our hero tightens the net by bringing the queen to F7.

Rat's king advances from H7 to H6. our hero gives check with the queen on F6.

Rat sets the king on H7, watching every square. From F7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to G7.

Rat moves the king from H6 to G7 and topples our hero's queen.

our hero slides the pawn across the board, from C3 to C4, while with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to D7, and rat's king advances from H7 to G6.

our hero advances the pawn from C4 to C5, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to E5; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from E5 to F5.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the queen to E8, while rat's king advances from F6 to F5.

our hero advances the queen from E8 to E7, and rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to D6.

From the dark, Rat pushes the king to G5. our hero gives check with the queen on D5.

Rat answers by moving the king from G5 to H4. From D4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to D5.

Rat's king advances from H5 to H6. our hero gives check with the queen on D6.

Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to F8.

Check: our hero tightens the net by bringing the queen to B8.

Rat answers by moving the king from F8 to F7, and right after that our hero slides the queen across the board, from B8 to D8. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the queen to C7, while rat's king advances from G6 to F6. Check: our hero tightens the net by bringing the queen to C6.

Rat sets the king on G5, watching every square. our hero gives check with the queen on C5.

From the dark, Rat pushes the king to G4, and right after that our hero's queen takes C3, leaving C5 behind. Rat answers by moving the king from G4 to G5.

Check: our hero tightens the net by bringing the queen to C5.

With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on C6.

Rat's king advances from G6 to G5. our hero advances the king from D7 to E6, while rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H4; then our hero's king takes F5, leaving F6 behind.

Rat answers by moving the king from H4 to H3, and right after that our hero slides the king across the board, from F5 to F4. With dungeon cunning, Rat brings the king to H2.

With a steady hand, our hero brings the king to G4, while rat's king advances from H2 to G1. our hero advances the king from G4 to G3, and rat sets the king on F1, watching every square.

Without hurry or fear, our hero places the king on H2. From the dark, Rat pushes the king to F2, and right after that our hero's king takes H1, leaving H2 behind.

Rat answers by moving the king from F2 to F1; then our hero slides the king across the board, from H1 to H2. With dungeon cunning, Rat brings the king to F2.

With a steady hand, our hero brings the king to H3, and rat's king advances from F2 to E2. our hero advances the king from H3 to G3, while rat sets the king on D3, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to D4; then our hero's king takes F4, leaving F3 behind.

Rat answers by moving the king from D4 to D3, and right after that our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to E3.

With a steady hand, our hero brings the king to D5, while rat's king advances from E3 to E2. our hero advances the king from D5 to D4, and rat sets the king on D1, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to E2, and right after that our hero's king takes D4, leaving C3 behind.

Rat answers by moving the king from E2 to F2; then our hero slides the king across the board, from D4 to E4. With dungeon cunning, Rat brings the king to E1.

With a steady hand, our hero brings the king to D3, and rat's king advances from E1 to F1. our hero gives check with the queen on G2.

Rat advances to G2 and claims our queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
164
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
15 / 20
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (164 moves) lasted longer than 97% of the games on this floor.

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