Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from E1 to D2 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to D6, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from C6 to B4, while our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to D3; then rat's knight advances from D5 to B6.
our hero advances the pawn from D3 to D4, and right after that rat sets the knight on D7, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
From the dark, Rat pushes the pawn to D5, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from D8 to E8.
our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the knight to C8, and our hero's bishop takes H6, leaving E3 behind.
Rat answers by moving the knight from C8 to D6, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to E4.
With a steady hand, our hero brings the bishop to F4; then rat's pawn advances from E7 to E5. our hero claims the enemy pawn by landing on E5.
Rat sets the knight on D2, watching every square. our hero captures the enemy knight: the king leaps from E1 to D2.
From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on C7.
Rat answers by moving the king from F7 to G6, and our hero slides the bishop across the board, from C7 to D8. With dungeon cunning, Rat brings the king to H6.
our hero captures the pawn on G5 and leaves Rat in check.
Rat's king falls on G5 and tears the bishop from our hero.
our hero advances the pawn from C6 to C7; then rat sets the king on H4, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to H3. From H8, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on G4.
our hero slides the pawn across the board, from D5 to D6, and right after that with dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to D7; then rat's king advances from F5 to F4.
our hero's pawn crowns on D8 and becomes a queen.
Rat sets the king on G4, watching every square, and without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to G5, while our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from G5 to G4, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from G5 to G6. our hero advances the pawn from C6 to C7; then rat sets the king on G5, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G6, and our hero's queen takes C5, leaving C8 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.