Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A3.
Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
From the dark, Rat pushes the king to G8, while our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from D7 to B6.
our hero captures the enemy knight: the pawn leaps from C5 to B6.
A cruel blow: Rat's pawn captures our hero's pawn on B6.
With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from B6 to B5. our hero advances the pawn from C2 to C3; then rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to H8.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat's king advances from H8 to G8. our hero advances the pawn from F4 to F5, and right after that rat sets the king on G7, watching every square.
our hero captures the enemy pawn: the pawn leaps from F5 to E6.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G7 to F7.
our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on E8.
With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from E8 to F7. our hero advances the king from E1 to E2; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on D2. Rat's king falls on E5 and tears the pawn from our hero.
our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from E5 to E6, while our hero slides the king across the board, from E3 to D4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to C5; then rat's king advances from F7 to G8.
our hero claims the enemy pawn by landing on B5.
Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the king leaps from B5 to C4.
From the dark, Rat pushes the king to E7, while our hero's king takes D5, leaving C4 behind. Rat answers by moving the king from E7 to D7, and our hero slides the king across the board, from D5 to C5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to C6, and right after that rat's king advances from C8 to D8.
our hero advances the king from C6 to D6; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the king to B8, and our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from B8 to A8, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to D7; then rat's king advances from B8 to A7.
our hero advances the king from D7 to C7, and right after that rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the king to B8, while our hero's king takes C5, leaving B6 behind. Rat answers by moving the king from B8 to C7, and our hero slides the king across the board, from C5 to D5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to D6, and right after that rat's king advances from C8 to B8.
our hero advances the king from D6 to D7; then rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on C7.
From the dark, Rat pushes the king to A7, and our hero's king takes C8, leaving C7 behind. Rat answers by moving the king from A7 to A8, while our hero slides the king across the board, from C8 to C7.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to D7; then rat's king advances from A7 to A8.
our hero advances the pawn from C6 to C7, and right after that rat sets the king on A7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to B6. our hero gives check with the queen on B8.
Rat answers by moving the king from B6 to A5. From A8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the king to C7, and right after that rat's king advances from B5 to C4.
our hero advances the queen from A8 to C8; then rat sets the king on C3, watching every square. Without hurry or fear, our hero places the queen on A8.
From the dark, Rat pushes the king to D3. our hero captures the enemy pawn: the queen leaps from A8 to A4.
Rat answers by moving the king from D3 to D2, while our hero slides the queen across the board, from A4 to E4. With dungeon cunning, Rat brings the king to D1.
our hero captures the enemy pawn: the queen leaps from E4 to G6.
Rat's king advances from D1 to D2. Check: our hero tightens the net by bringing the queen to D6.
Rat sets the king on E3, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F3, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from F3 to G2. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from G1 to F1.
our hero advances the pawn from G4 to G5; then rat sets the king on E1, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to E2, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E2 to E1.
From E8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F1. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from F1 to F2. our hero gives check with the queen on F8.
Rat sets the king on G1, watching every square. From G6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H2. Check: our hero tightens the net by bringing the queen to H7.
Rat answers by moving the king from H2 to G1. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to F2. From F7, our hero's queen forces Rat to defend.
Rat's king advances from F2 to E2. our hero advances the pawn from A3 to A4; then rat sets the king on D1, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to C1, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from C1 to D2, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E2.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E2 to D2. From D8, our hero's queen forces Rat to defend.
Rat sets the king on E2, watching every square, and without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E1, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from E1 to E2, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to E1.
With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from E1 to E2. our hero advances the pawn from A6 to A7; then rat sets the king on E1, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to E2. Check: our hero tightens the net by bringing the queen to A2.
Rat answers by moving the king from E2 to E1. our hero gives check with the queen on E6.
With dungeon cunning, Rat brings the king to F1. Mate. our hero's queen on H1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 6 s
- Moves
- 161
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 11
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (161 moves) lasted longer than 97% of the games on this floor.