Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on D5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to E4; then rat's king advances from E8 to F8. our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to B6, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to F2, and right after that rat's pawn advances from E6 to E5. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat sets the knight on D5, watching every square. our hero claims the enemy knight by landing on D5.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero's king takes G3, leaving F2 behind. Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from G6 to G7.
On B1, Rat promotes and gains a reinforcing bishop.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E8 to E7. From E6, our hero's queen forces Rat to defend.
Rat sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from E6 to C6.
A cruel blow: Rat's bishop captures our hero's pawn on C2.
our hero gives check with the queen on A8.
Rat answers by moving the king from D8 to D7. From C6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from C8 to D8. our hero captures the enemy pawn: the queen leaps from E6 to E5.
Rat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the pawn to A4. Check: our hero tightens the net by bringing the queen to F6.
Rat answers by moving the king from D8 to C8. our hero gives check with the queen on F5.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to D7; then rat's king advances from B7 to A8.
Check: our hero tightens the net by bringing the queen to C6.
Rat sets the king on A7, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Check from Rat: the bishop plants itself on D1.
our hero's king takes G3, leaving G4 behind. Rat answers by moving the bishop from D1 to G4. our hero captures the enemy bishop: the king leaps from G3 to G4.
With dungeon cunning, Rat brings the pawn to A3. our hero gives check with the queen on A4.
Rat's king advances from A7 to B7. our hero captures the enemy pawn: the queen leaps from A4 to A3.
Rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to A8, and our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from A8 to B7, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to A6; then rat's king advances from A8 to B8.
our hero gives check with the queen on B6.
Rat sets the king on C8, watching every square. From B7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D8, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from D8 to E8.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 5 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 6
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.