Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on A4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to D8.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's king advances from D8 to C8. our hero advances the pawn from D2 to D3, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to A4, while our hero's king takes D2, leaving E1 behind.
Rat answers by moving the king from B8 to B7, and our hero slides the king across the board, from D2 to C2. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to B3, and right after that rat's pawn advances from G6 to G5. our hero captures the enemy knight: the king leaps from B3 to A4.
Rat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to D7, and our hero's king takes A6, leaving A5 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from A6 to B7.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to A4; then rat's king advances from D8 to E7.
our hero advances the pawn from A4 to A5, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to G7, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G7 to F6.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on C7.
Rat's king advances from F7 to G6. our hero captures the enemy pawn: the queen leaps from A8 to C6.
Rat sets the king on F7, watching every square. From F3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8, and our hero's queen takes F6, leaving F3 behind. Rat answers by moving the pawn from E6 to E5.
our hero captures the pawn on G5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to H8. our hero captures the pawn on E5 and leaves Rat in check.
Rat's king advances from H8 to H7. our hero claims the enemy pawn by landing on C5.
Rat sets the king on G6, watching every square, and without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to H7, while our hero's king takes D7, leaving C7 behind.
Rat answers by moving the king from H7 to G6, and our hero slides the king across the board, from D7 to E6. With dungeon cunning, Rat brings the king to G5.
our hero gives check with the queen on F5.
Rat's king advances from G5 to H4. Mate. our hero's queen on H5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.