Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on E2 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C5.

A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the king to E3, while rat's king advances from F7 to E6. our hero advances the king from E3 to E4.

Rat gives check with the knight on F6.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to D7, and right after that our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from E6 to E5. A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.

our hero advances the king from E3 to F3, while rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on G3.

Rat moves the pawn from H4 to G3 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on G3.

Rat advances to C4 and claims our pawn.

our hero slides the pawn across the board, from G4 to G5, and with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to H4, while rat's knight advances from B6 to A4.

our hero advances the king from H4 to H5, and rat sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to E5, and right after that our hero's king takes H6, leaving H5 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the knight to C3. Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the knight from C3 to E2 and topples our hero's pawn.

From G5, our hero's queen forces Rat to defend.

Rat sets the king on E4, watching every square. Check: our hero tightens the net by bringing the queen to G4.

From the dark, Rat pushes the king to E3. By taking the pawn on E6, our hero drives Rat into check.

Rat answers by moving the king from E3 to D4. From E6 to E2, our hero's queen swallows Rat's knight.

With dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the queen to H2, while rat's pawn advances from C7 to C6.

our hero advances the queen from H2 to F4, and rat sets the pawn on A4, watching every square. From F6, our hero's queen forces Rat to defend.

Rat advances to C2 and claims our pawn.

From F6 to C6, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from C2 to B1. A clean strike: our hero's queen topples the pawn on C4.

With dungeon cunning, Rat brings the king to A1. From C4 to A4, our hero's queen swallows Rat's pawn.

Rat's king advances from A1 to B2. Check: our hero tightens the net by bringing the queen to B3.

Rat sets the king on A1, watching every square, and right after that without hurry or fear, our hero places the queen on H3. From the dark, Rat pushes the king to B2; then our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from B2 to C2, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D2.

With a steady hand, our hero brings the pawn to A6, while rat's king advances from D2 to D1. From D3, our hero's queen forces Rat to defend.

Rat sets the king on C1, watching every square; then without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to B2.

Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from B2 to C1. From C6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B2. Check: our hero tightens the net by bringing the queen to C3.

Rat moves the king from B2 to A2 and topples our hero's pawn.

our hero advances the queen from C6 to B6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
11 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2675 finished games (1137 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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