Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on C7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on D6, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to A4, and our hero's king takes E3, leaving E2 behind.

Rat answers by moving the king from E8 to F8, while our hero slides the king across the board, from E3 to D3. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to C4; then rat's king advances from G7 to G8. our hero advances the king from C4 to C3, and right after that rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the pawn from D6 to D5, and our hero slides the king across the board, from C3 to B4. With dungeon cunning, Rat brings the pawn to G4.

our hero claims the enemy pawn by landing on A4.

Rat's king advances from F7 to G6. our hero advances the pawn from G2 to G3.

A cruel blow: Rat's pawn captures our hero's pawn on E4.

Without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to H6, and our hero's king takes A6, leaving A5 behind.

Rat answers by moving the king from H6 to H5, while our hero slides the king across the board, from A6 to B7. With dungeon cunning, Rat brings the king to G5.

our hero captures the enemy pawn: the king leaps from B7 to C7.

Rat's king advances from G5 to F5. our hero claims the enemy pawn by landing on C6.

Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the pawn to E3.

our hero claims the enemy pawn by landing on E3.

Rat answers by moving the king from E6 to E7, and our hero slides the king across the board, from C7 to C8. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to C6, and right after that rat's pawn advances from E5 to E4. our hero advances the king from C8 to D7; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to H8, and our hero's king takes F7, leaving E7 behind.

Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the king to G6; then rat's king advances from H8 to G8. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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