Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its pawn from C5 to D4 and topples our hero's bishop!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the knight to F6, and right after that our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E5, and rat's pawn advances from C5 to C4.
By taking the knight on F6, our hero drives Rat into check.
Rat advances to F6 and claims our pawn.
Without hurry or fear, our hero places the bishop on D4. From the dark, Rat pushes the king to H7.
A clean strike: our hero's bishop topples the pawn on F6.
Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's bishop topples the pawn on G5.
Rat's king advances from H7 to G8. our hero advances the pawn from G3 to G4, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to E6, and right after that our hero's knight takes H4, leaving F3 behind.
Rat answers by moving the king from E6 to D6; then our hero slides the bishop across the board, from G5 to F6. With dungeon cunning, Rat brings the king to D5.
With a steady hand, our hero brings the pawn to G5, and rat's king advances from D5 to E6. our hero advances the bishop from F6 to D4, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on F5. From the dark, Rat pushes the king to G8.
Check: our hero tightens the net by bringing the knight to E7.
Rat answers by moving the king from G8 to H7. our hero gives check with the pawn on G6.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to G7, while rat's pawn advances from C6 to C5.
Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the pawn from C5 to D4 and topples our hero's bishop.
A clean strike: our hero's queen topples the pawn on C4.
From the dark, Rat pushes the king to H7. From F7, our hero's queen forces Rat to defend.
Rat answers by moving the king from H7 to H8. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the knight to F5, and rat's pawn advances from C7 to C6.
our hero advances the knight from F5 to E7, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the pawn to C4; then our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the pawn from C4 to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from D4 to C3 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to F6, while rat's pawn advances from A5 to A4. our hero gives check with the queen on F7.
Rat sets the king on H8, watching every square. Mate. our hero's queen on H5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.