Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on B5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to A4, while rat's knight advances from D7 to B6.
our hero advances the pawn from C2 to C4, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on D4.
Rat advances to D4 and claims our pawn.
our hero's pawn takes E3, leaving E2 behind. Rat moves the pawn from D4 to E3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E3.
With dungeon cunning, Rat brings the pawn to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from B6 to C8. our hero advances the pawn from G3 to G4, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8; then our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to G5.
A clean strike: our hero's bishop topples the pawn on G5.
Rat's knight advances from C8 to A7. our hero advances the rook from A1 to D1, and rat sets the knight on B5, watching every square.
A clean strike: our hero's pawn topples the knight on B5.
Rat advances to B5 and claims our pawn.
From A4 to B5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from B5 to B6. Rat advances to B6 and claims our pawn.
With a steady hand, our hero brings the pawn to A3, and rat's king advances from E8 to F8. Check: our hero tightens the net by bringing the bishop to H6.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the rook on D5. From the dark, Rat pushes the pawn to C4; then our hero's rook takes F5, leaving D5 behind.
Rat answers by moving the king from E7 to D8. Check: our hero tightens the net by bringing the pawn to E7.
With dungeon cunning, Rat brings the king to C7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's pawn advances from B6 to B5. From E8 to B5, our hero's queen swallows Rat's pawn.
Rat sets the king on C8, watching every square. Check: our hero tightens the net by bringing the rook to C5.
From the dark, Rat pushes the king to D8. And it is checkmate: our hero ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 9 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.