Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the king to D8, and our hero's pawn takes E3, leaving E2 behind.
Thanks to Stealth, our hero fools Rat on the board.
Rat answers by moving the knight from D7 to B6. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the queen leaps from G4 to G6.
Rat's king advances from D8 to D7. our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
From the dark, Rat pushes the king to D8. our hero claims the enemy knight by landing on B6.
Rat answers by moving the king from D8 to D7. our hero captures the enemy pawn: the pawn leaps from B3 to A4.
With dungeon cunning, Rat brings the pawn to E5. our hero claims the enemy pawn by landing on C7.
Rat's pawn advances from E5 to E4; then our hero advances the pawn from A4 to A5. Rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on A6, and from the dark, Rat pushes the king to C8. our hero's pawn takes A7, leaving A6 behind.
A cruel blow: Rat's king captures our hero's bishop on C7.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the queen leaps from A8 to E4.
Rat's king advances from C7 to B8. our hero claims the enemy pawn by landing on C4.
Rat sets the king on A8, watching every square. Without hurry or fear, our hero places the queen on B3, while from the dark, Rat pushes the king to A7.
our hero's pawn takes H3, leaving H2 behind, and rat answers by moving the king from A7 to A8. our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the king to A7, and right after that with a steady hand, our hero brings the pawn to H5. Rat's king advances from A7 to A8; then our hero advances the pawn from H5 to H6.
Rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on H7, and from the dark, Rat pushes the king to A8.
our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from A8 to A7, and right after that our hero slides the queen across the board, from G6 to G8.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 2
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.