Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from E4 to F4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from C6 to E5; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to F3, and rat's knight advances from E5 to G6. our hero advances the pawn from H2 to H3, while rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E7; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from G6 to F4, and right after that our hero slides the king across the board, from E1 to F2. Rat captures the pawn on D3 and puts our hero in check.

With a steady hand, our hero brings the king to E3, while rat's knight advances from D3 to E5. our hero advances the pawn from F3 to F4.

Rat captures the pawn on C4 and puts our hero in check.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the pawn to D6. From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from D6 to D5. A clean strike: our hero's pawn topples the pawn on D5.

Check from Rat: the knight plants itself on E5.

With a steady hand, our hero brings the king to E4, and rat's knight advances from E5 to G6. our hero advances the pawn from G2 to G4, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to G7; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the knight from G6 to F4. From E4 to F4, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6, while rat's pawn advances from C5 to C4.

our hero advances the king from F4 to E3, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on D2.

Rat's pawn reaches C3 and threatens our hero's king.

From D2 to C3, our hero's king swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from C3 to B4. Rat gives check with the pawn on C5.

From B4 to C5, our hero's king swallows Rat's pawn.

Rat's pawn advances from E6 to E5. our hero advances the king from C5 to C4, while rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G7; then our hero's king takes E4, leaving D3 behind.

Rat answers by moving the king from G7 to F6, and right after that our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to G7.

A clean strike: our hero's king topples the pawn on E5.

Rat's king advances from G7 to G8. our hero advances the pawn from D6 to D7, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to G7. Promotion: on D8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to H6. Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to E5. Rat moves the king from G5 to G4 and topples our hero's pawn.

our hero advances the queen from H8 to F6, while rat sets the king on G3, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to G2. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from G2 to H3, and right after that our hero slides the queen across the board, from G8 to G1.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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