Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to C8.
From H3 to G4, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the pawn from F2 to F4, while rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from B6 to C4, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to E3.
With a steady hand, our hero brings the pawn to E5, while rat's knight advances from E3 to F1. our hero advances the pawn from F5 to F6, and rat sets the knight on H2, watching every square.
Without hurry or fear, our hero places the pawn on F7. Check from Rat: the knight plants itself on F3.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from F3 to E1.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B7. From F8 to E7, our hero's queen swallows Rat's pawn.
Rat's king advances from B7 to A6. A clean strike: our hero's queen topples the pawn on C5.
Rat advances to G2 and claims our pawn.
By taking the pawn on C6, our hero drives Rat into check.
From the dark, Rat pushes the king to A7. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from A7 to A8. From C6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to E6, while rat's knight advances from G2 to F4.
our hero advances the pawn from E6 to E7, and rat sets the knight on D5, watching every square. A clean strike: our hero's queen topples the knight on D5.
From the dark, Rat pushes the king to B6. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from B6 to A7; then our hero slides the queen across the board, from E8 to C8. With dungeon cunning, Rat brings the king to B6.
From C6, our hero's queen forces Rat to defend.
Rat's king advances from B6 to A7. our hero delivers the final mate from C5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.